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Use the correct format specifier for ess-imported savegames
(cherry picked from commit 2065e0fa2d700163bbf9bbeb8eec5e0ccf84976a)
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@ -296,7 +296,7 @@ namespace ESSImport
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ESM::ESMWriter writer;
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writer.setFormat (ESM::Header::CurrentFormat);
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writer.setFormat (ESM::SavedGame::sCurrentFormat);
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std::ofstream stream(mOutFile.c_str(), std::ios::binary);
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// all unused
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