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Remove an already resolved todo comment
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@ -333,9 +333,6 @@ namespace MWMechanics
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// Get weapon characteristics
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if (actorClass.hasInventoryStore(actor))
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{
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// TODO: Check equipped weapon and equip a different one if we can't attack with it
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// (e.g. no ammunition, or wrong type of ammunition equipped, etc. autoEquip is not very smart in this regard))
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//Get weapon speed and range
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MWWorld::ContainerStoreIterator weaponSlot =
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MWMechanics::getActiveWeapon(actorClass.getCreatureStats(actor), actorClass.getInventoryStore(actor), &weaptype);
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