diff --git a/apps/openmw/mwgui/enchantingdialog.cpp b/apps/openmw/mwgui/enchantingdialog.cpp
index b83e5c0b1e..8d84406267 100644
--- a/apps/openmw/mwgui/enchantingdialog.cpp
+++ b/apps/openmw/mwgui/enchantingdialog.cpp
@@ -8,6 +8,7 @@
 #include <MyGUI_ScrollView.h>
 
 #include <components/widgets/list.hpp>
+#include <components/settings/settings.hpp>
 
 #include "../mwbase/environment.hpp"
 #include "../mwbase/world.hpp"
@@ -43,6 +44,8 @@ namespace MWGui
         getWidget(mEnchantmentPoints, "Enchantment");
         getWidget(mCastCost, "CastCost");
         getWidget(mCharge, "Charge");
+        getWidget(mSuccessChance, "SuccessChance");
+        getWidget(mChanceLayout, "ChanceLayout");
         getWidget(mTypeButton, "TypeButton");
         getWidget(mBuyButton, "BuyButton");
         getWidget(mPrice, "PriceLabel");
@@ -115,6 +118,9 @@ namespace MWGui
 
         mCharge->setCaption(MyGUI::utility::toString(mEnchanting.getGemCharge()));
 
+        int successChance = int(mEnchanting.getEnchantChance());
+        mSuccessChance->setCaption(MyGUI::utility::toString(std::max(0, successChance)));
+
         std::stringstream castCost;
         castCost << mEnchanting.getEffectiveCastCost();
         mCastCost->setCaption(castCost.str());
@@ -144,11 +150,15 @@ namespace MWGui
 
     void EnchantingDialog::startEnchanting (MWWorld::Ptr actor)
     {
+        mName->setCaption("");
+
         mEnchanting.setSelfEnchanting(false);
         mEnchanting.setEnchanter(actor);
 
         mBuyButton->setCaptionWithReplacing("#{sBuy}");
 
+        mChanceLayout->setVisible(false);
+
         mPtr = actor;
 
         setSoulGem(MWWorld::Ptr());
@@ -162,6 +172,8 @@ namespace MWGui
 
     void EnchantingDialog::startSelfEnchanting(MWWorld::Ptr soulgem)
     {
+        mName->setCaption("");
+
         MWWorld::Ptr player = MWMechanics::getPlayer();
 
         mEnchanting.setSelfEnchanting(true);
@@ -169,6 +181,10 @@ namespace MWGui
 
         mBuyButton->setCaptionWithReplacing("#{sCreate}");
 
+        bool enabled = Settings::Manager::getBool("show enchant chance","GUI");
+
+        mChanceLayout->setVisible(enabled);
+
         mPtr = player;
         startEditing();
 
diff --git a/apps/openmw/mwgui/enchantingdialog.hpp b/apps/openmw/mwgui/enchantingdialog.hpp
index 5b67d199b0..cb7c6c0d01 100644
--- a/apps/openmw/mwgui/enchantingdialog.hpp
+++ b/apps/openmw/mwgui/enchantingdialog.hpp
@@ -49,6 +49,8 @@ namespace MWGui
 
         ItemSelectionDialog* mItemSelectionDialog;
 
+        MyGUI::Widget* mChanceLayout;
+
         MyGUI::Button* mCancelButton;
         ItemWidget* mItemBox;
         ItemWidget* mSoulBox;
@@ -60,6 +62,7 @@ namespace MWGui
         MyGUI::TextBox* mEnchantmentPoints;
         MyGUI::TextBox* mCastCost;
         MyGUI::TextBox* mCharge;
+        MyGUI::TextBox* mSuccessChance;
         MyGUI::TextBox* mPrice;
         MyGUI::TextBox* mPriceText;
 
diff --git a/docs/source/reference/modding/settings/GUI.rst b/docs/source/reference/modding/settings/GUI.rst
index ad3514ffa5..cdc3bd8894 100644
--- a/docs/source/reference/modding/settings/GUI.rst
+++ b/docs/source/reference/modding/settings/GUI.rst
@@ -127,3 +127,14 @@ The default value is "1.0 0.15 0.15 1.0" which is a bright red color.
 This setting can only be configured by editing the settings configuration file.
 This setting has no effect if the crosshair setting in the HUD Settings Section is false.
 This setting has no effect if the show owned setting in the Game Settings Section is false.
+
+show enchant chance
+----------------
+
+:Type:		boolean
+:Range:		True/False
+:Default:	False
+
+Whether or not the chance of success will be displayed in the enchanting menu.
+
+The default value is false. This setting can only be configured by editing the settings configuration file.
diff --git a/files/mygui/openmw_enchanting_dialog.layout b/files/mygui/openmw_enchanting_dialog.layout
index ce9429c672..6a08e6fd03 100644
--- a/files/mygui/openmw_enchanting_dialog.layout
+++ b/files/mygui/openmw_enchanting_dialog.layout
@@ -52,7 +52,7 @@
         </Widget>
 
         <!-- Values -->
-        <Widget type="VBox" position="320 7 222 72">
+        <Widget type="VBox" position="320 7 222 80">
             <Widget type="HBox">
                 <UserString key="HStretch" value="true"/>
                 <Widget type="AutoSizedTextBox" skin="NormalText">
@@ -95,6 +95,17 @@
                     <UserString key="HStretch" value="true"/>
                 </Widget>
             </Widget>
+            <Widget type="HBox" name="ChanceLayout">
+                <UserString key="HStretch" value="true"/>
+                <Widget type="AutoSizedTextBox" skin="NormalText">
+                    <Property key="Caption" value="#{sEnchantmentMenu6}:"/>
+                </Widget>
+                <Widget type="AutoSizedTextBox" skin="SandText" name="SuccessChance">
+                    <Property key="Caption" value="39"/>
+                    <Property key="TextAlign" value="Right VCenter"/>
+                    <UserString key="HStretch" value="true"/>
+                </Widget>
+            </Widget>
         </Widget>
 
         <!-- Available effects -->
diff --git a/files/settings-default.cfg b/files/settings-default.cfg
index e7035af736..0a1af81b12 100644
--- a/files/settings-default.cfg
+++ b/files/settings-default.cfg
@@ -141,6 +141,9 @@ werewolf overlay = true
 color background owned = 0.15 0.0 0.0 1.0
 color crosshair owned = 1.0 0.15 0.15 1.0
 
+# Show success probability in self-enchant dialog
+show enchant chance = false
+
 [HUD]
 
 # Displays the crosshair or reticle when not in GUI mode.