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Pause game when minimised on Windows
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commit
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@ -221,10 +221,12 @@ InputWrapper::InputWrapper(SDL_Window* window, osg::ref_ptr<osgViewer::Viewer> v
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case SDL_WINDOWEVENT_CLOSE:
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case SDL_WINDOWEVENT_CLOSE:
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break;
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break;
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case SDL_WINDOWEVENT_SHOWN:
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case SDL_WINDOWEVENT_SHOWN:
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case SDL_WINDOWEVENT_RESTORED:
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if (mWindowListener)
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if (mWindowListener)
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mWindowListener->windowVisibilityChange(true);
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mWindowListener->windowVisibilityChange(true);
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break;
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break;
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case SDL_WINDOWEVENT_HIDDEN:
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case SDL_WINDOWEVENT_HIDDEN:
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case SDL_WINDOWEVENT_MINIMIZED:
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if (mWindowListener)
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if (mWindowListener)
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mWindowListener->windowVisibilityChange(false);
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mWindowListener->windowVisibilityChange(false);
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break;
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break;
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