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CMakeLists was missing a complete directory full of headers
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@ -36,6 +36,17 @@ set(GAME_HEADER game/cell_store.hpp game/esm_store/reclists.hpp game/esm_store/
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set(GAMEREND game/render/mwscene.cpp game/render/cell.cpp)
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set(GAMEREND_HEADER game/render/cell.hpp game/render/mwscene.hpp)
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set(ESM_HEADER esm/defs.hpp esm/loadcell.hpp esm/loadfact.hpp esm/loadltex.hpp
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esm/loadskil.hpp
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esm/esm_reader.hpp esm/loadclas.hpp esm/loadglob.hpp esm/loadmgef.hpp esm/loadsndg.hpp
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esm/loadacti.hpp esm/loadclot.hpp esm/loadgmst.hpp esm/loadmisc.hpp esm/loadsoun.hpp
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esm/loadalch.hpp esm/loadcont.hpp esm/loadinfo.hpp esm/loadnpcc.hpp esm/loadspel.hpp
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esm/loadappa.hpp esm/loadcrea.hpp esm/loadingr.hpp esm/loadnpc.hpp esm/loadsscr.hpp
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esm/loadarmo.hpp esm/loadcrec.hpp esm/loadland.hpp esm/loadpgrd.hpp esm/loadstat.hpp
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esm/loadbody.hpp esm/loaddial.hpp esm/loadlevlist.hpp esm/loadrace.hpp esm/loadweap.hpp
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esm/loadbook.hpp esm/loaddoor.hpp esm/loadligh.hpp esm/loadregn.hpp esm/records.hpp
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esm/loadbsgn.hpp esm/loadench.hpp esm/loadlocks.hpp esm/loadscpt.hpp)
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# Platform specific
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if (WIN32)
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set(PLATFORM_INCLUDE_DIR "platform")
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@ -77,7 +88,8 @@ add_executable(openmw
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${NIFOGRE} ${NIFOGRE_HEADER}
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${MANGLE_VFS}
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${GAME} ${GAME_HEADER}
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${GAMEREND} ${GAMEREND_HEADER})
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${GAMEREND} ${GAMEREND_HEADER}
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${ESM_HEADER})
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target_link_libraries(openmw
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${OGRE_LIBRARIES}
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