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increased version number
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@ -19,7 +19,7 @@ include (OpenMWMacros)
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# Version
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set (OPENMW_VERSION_MAJOR 0)
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set (OPENMW_VERSION_MINOR 25)
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set (OPENMW_VERSION_MINOR 26)
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set (OPENMW_VERSION_RELEASE 0)
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set (OPENMW_VERSION "${OPENMW_VERSION_MAJOR}.${OPENMW_VERSION_MINOR}.${OPENMW_VERSION_RELEASE}")
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10
readme.txt
10
readme.txt
@ -3,7 +3,7 @@ OpenMW: A reimplementation of The Elder Scrolls III: Morrowind
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OpenMW is an attempt at recreating the engine for the popular role-playing game
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Morrowind by Bethesda Softworks. You need to own and install the original game for OpenMW to work.
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Version: 0.25.0
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Version: 0.26.0
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License: GPL (see GPL3.txt for more information)
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Website: http://www.openmw.org
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@ -71,13 +71,13 @@ Allowed options:
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--new-game [=arg(=1)] (=0) activate char gen/new game mechanics
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--fs-strict [=arg(=1)] (=0) strict file system handling (no case folding)
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--encoding arg (=win1252) Character encoding used in OpenMW game messages:
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win1250 - Central and Eastern European such as Polish, Czech, Slovak, Hungarian, Slovene, Bosnian, Croatian, Serbian (Latin script), Romanian and Albanian languages
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win1251 - Cyrillic alphabet such as Russian, Bulgarian, Serbian Cyrillic and other languages
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win1252 - Western European (Latin) alphabet, used by default
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--fallback arg fallback values
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CHANGELOG
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