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removed encoding workaround for attribute names
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@ -31,10 +31,7 @@ namespace MWMechanics
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for (int i=0; names[i][0]; ++i)
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{
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// This crashes because of encoding problems:
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// std::string label = mStore.gameSettings.find (names[i][1])->str;
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std::string label = names[i][1]; // until the problem is fixed, use the GMST ID as label
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std::string label = mStore.gameSettings.find (names[i][1])->str;
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mWindowManager.setLabel (names[i][0], label);
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}
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