From 4c285151a3789105489259f3b01e5114a9a5d3a0 Mon Sep 17 00:00:00 2001 From: scrawl Date: Tue, 16 Sep 2014 02:38:49 +0200 Subject: [PATCH] Fix incorrect movement animation for some creatures (Fixes #1924) --- apps/openmw/mwmechanics/character.cpp | 2 ++ 1 file changed, 2 insertions(+) diff --git a/apps/openmw/mwmechanics/character.cpp b/apps/openmw/mwmechanics/character.cpp index 825d778699..249cb13bfd 100644 --- a/apps/openmw/mwmechanics/character.cpp +++ b/apps/openmw/mwmechanics/character.cpp @@ -258,6 +258,8 @@ void CharacterController::refreshCurrentAnims(CharacterState idle, CharacterStat } const WeaponInfo *weap = std::find_if(sWeaponTypeList, sWeaponTypeListEnd, FindWeaponType(mWeaponType)); + if (!mPtr.getClass().hasInventoryStore(mPtr)) + weap = sWeaponTypeListEnd; if(force || idle != mIdleState) {