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use particle data for particle system quota
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@ -123,6 +123,7 @@
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Bug #5995: NiUVController doesn't calculate the UV offset properly
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Bug #6007: Crash when ending cutscene is playing
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Bug #6016: Greeting interrupts Fargoth's sneak-walk
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Bug #6028: Particle system controller values are incorrectly used
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Feature #390: 3rd person look "over the shoulder"
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Feature #832: OpenMW-CS: Handle deleted references
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Feature #1536: Show more information about level on menu
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@ -954,13 +954,17 @@ namespace NifOsg
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}
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// Load the initial state of the particle system, i.e. the initial particles and their positions, velocity and colors.
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void handleParticleInitialState(const Nif::Node* nifNode, osgParticle::ParticleSystem* partsys, const Nif::NiParticleSystemController* partctrl)
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void handleParticleInitialState(const Nif::Node* nifNode, ParticleSystem* partsys, const Nif::NiParticleSystemController* partctrl)
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{
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auto particleNode = static_cast<const Nif::NiParticles*>(nifNode);
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if (particleNode->data.empty() || particleNode->data->recType != Nif::RC_NiParticlesData)
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{
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partsys->setQuota(partctrl->numParticles);
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return;
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}
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auto particledata = static_cast<const Nif::NiParticlesData*>(particleNode->data.getPtr());
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partsys->setQuota(particledata->numParticles);
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osg::BoundingBox box;
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@ -1095,8 +1099,6 @@ namespace NifOsg
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handleParticleInitialState(nifNode, partsys, partctrl);
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partsys->setQuota(partctrl->numParticles);
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partsys->getDefaultParticleTemplate().setSizeRange(osgParticle::rangef(partctrl->size, partctrl->size));
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partsys->getDefaultParticleTemplate().setColorRange(osgParticle::rangev4(osg::Vec4f(1.f,1.f,1.f,1.f), osg::Vec4f(1.f,1.f,1.f,1.f)));
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partsys->getDefaultParticleTemplate().setAlphaRange(osgParticle::rangef(1.f, 1.f));
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