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Merge branch 'settings_values_saves' into 'master'
Use settings values for Saves settings (#6876) See merge request OpenMW/openmw!3486
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commit
4b4c46fa70
@ -17,7 +17,7 @@
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#include <components/misc/strings/lower.hpp>
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#include <components/settings/settings.hpp>
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#include <components/settings/values.hpp>
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#include <components/files/conversion.hpp>
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#include <components/files/memorystream.hpp>
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@ -168,7 +168,7 @@ namespace MWGui
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mCurrentCharacter = mgr->getCurrentCharacter();
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const std::string& directory = Settings::Manager::getString("character", "Saves");
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const std::string& directory = Settings::saves().mCharacter;
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size_t selectedIndex = MyGUI::ITEM_NONE;
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@ -427,7 +427,7 @@ namespace MWGui
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mCurrentSlot->mProfile.mInGameTime.mMonth)
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<< " " << hour << " " << (pm ? "#{Calendar:pm}" : "#{Calendar:am}");
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if (Settings::Manager::getBool("timeplayed", "Saves"))
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if (Settings::saves().mTimeplayed)
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{
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text << "\n"
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<< "#{OMWEngine:TimePlayed}: " << formatTimeplayed(mCurrentSlot->mProfile.mTimePlayed);
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@ -186,7 +186,7 @@ namespace MWGui
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void WaitDialog::startWaiting(int hoursToWait)
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{
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if (Settings::Manager::getBool("autosave", "Saves")) // autosaves when enabled
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if (Settings::saves().mAutosave) // autosaves when enabled
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MWBase::Environment::get().getStateManager()->quickSave("Autosave");
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MWBase::World* world = MWBase::Environment::get().getWorld();
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@ -14,7 +14,7 @@
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#include <components/loadinglistener/loadinglistener.hpp>
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#include <components/files/conversion.hpp>
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#include <components/settings/settings.hpp>
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#include <components/settings/values.hpp>
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#include <osg/Image>
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@ -314,8 +314,7 @@ void MWState::StateManager::saveGame(std::string_view description, const Slot* s
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if (filestream.fail())
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throw std::runtime_error("Write operation failed (file stream)");
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Settings::Manager::setString(
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"character", "Saves", Files::pathToUnicodeString(slot->mPath.parent_path().filename()));
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Settings::saves().mCharacter.set(Files::pathToUnicodeString(slot->mPath.parent_path().filename()));
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const auto finish = std::chrono::steady_clock::now();
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@ -354,12 +353,8 @@ void MWState::StateManager::quickSave(std::string name)
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return;
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}
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int maxSaves = Settings::Manager::getInt("max quicksaves", "Saves");
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if (maxSaves < 1)
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maxSaves = 1;
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Character* currentCharacter = getCurrentCharacter(); // Get current character
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QuickSaveManager saveFinder = QuickSaveManager(name, maxSaves);
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QuickSaveManager saveFinder(name, Settings::saves().mMaxQuicksaves);
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if (currentCharacter)
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{
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@ -542,8 +537,7 @@ void MWState::StateManager::loadGame(const Character* character, const std::file
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mState = State_Running;
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if (character)
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Settings::Manager::setString(
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"character", "Saves", Files::pathToUnicodeString(character->getPath().filename()));
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Settings::saves().mCharacter.set(Files::pathToUnicodeString(character->getPath().filename()));
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MWBase::Environment::get().getWindowManager()->setNewGame(false);
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MWBase::Environment::get().getWorld()->saveLoaded();
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