mirror of
https://gitlab.com/OpenMW/openmw.git
synced 2024-12-29 12:20:41 +00:00
Fix SetAngle alternative axis order
This commit is contained in:
parent
56b31d87e3
commit
4a394a391b
@ -168,7 +168,7 @@ namespace MWScript
|
||||
float az = ptr.getRefData().getPosition().rot[2];
|
||||
|
||||
// XYZ axis use the inverse (XYZ) rotation order like vanilla SetAngle.
|
||||
// UWV axis use the standard (ZYX) rotation order like TESCS/OpenMW-CS and the rest of the game.
|
||||
// UVW axis use the standard (ZYX) rotation order like TESCS/OpenMW-CS and the rest of the game.
|
||||
if (axis == "x")
|
||||
MWBase::Environment::get().getWorld()->rotateObject(
|
||||
ptr, osg::Vec3f(angle, ay, az), MWBase::RotationFlag_inverseOrder);
|
||||
@ -181,10 +181,10 @@ namespace MWScript
|
||||
else if (axis == "u")
|
||||
MWBase::Environment::get().getWorld()->rotateObject(
|
||||
ptr, osg::Vec3f(angle, ay, az), MWBase::RotationFlag_none);
|
||||
else if (axis == "w")
|
||||
else if (axis == "v")
|
||||
MWBase::Environment::get().getWorld()->rotateObject(
|
||||
ptr, osg::Vec3f(ax, angle, az), MWBase::RotationFlag_none);
|
||||
else if (axis == "v")
|
||||
else if (axis == "w")
|
||||
MWBase::Environment::get().getWorld()->rotateObject(
|
||||
ptr, osg::Vec3f(ax, ay, angle), MWBase::RotationFlag_none);
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user