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Use const where possible

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elsid 2023-08-01 20:50:43 +02:00
parent d3e61e4578
commit 4a2a320e08
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@ -187,12 +187,12 @@ namespace ESMTerrain
osg::Vec3Array& positions, osg::Vec3Array& normals, osg::Vec4ubArray& colours) osg::Vec3Array& positions, osg::Vec3Array& normals, osg::Vec4ubArray& colours)
{ {
// LOD level n means every 2^n-th vertex is kept // LOD level n means every 2^n-th vertex is kept
size_t increment = static_cast<size_t>(1) << lodLevel; const std::size_t increment = static_cast<std::size_t>(1) << lodLevel;
osg::Vec2f origin = center - osg::Vec2f(size / 2.f, size / 2.f); const osg::Vec2f origin = center - osg::Vec2f(size, size) / 2;
int startCellX = static_cast<int>(std::floor(origin.x())); const int startCellX = static_cast<int>(std::floor(origin.x()));
int startCellY = static_cast<int>(std::floor(origin.y())); const int startCellY = static_cast<int>(std::floor(origin.y()));
const int landSize = ESM::getLandSize(worldspace); const int landSize = ESM::getLandSize(worldspace);
const int landSizeInUnits = ESM::getCellSize(worldspace); const int landSizeInUnits = ESM::getCellSize(worldspace);
@ -204,7 +204,7 @@ namespace ESMTerrain
LandCache cache; LandCache cache;
bool alteration = useAlteration(); const bool alteration = useAlteration();
bool validHeightDataExists = false; bool validHeightDataExists = false;
std::size_t baseVertY = 0; // of current cell corner std::size_t baseVertY = 0; // of current cell corner
for (int cellY = startCellY; cellY < startCellY + std::ceil(size); ++cellY) for (int cellY = startCellY; cellY < startCellY + std::ceil(size); ++cellY)
@ -213,8 +213,8 @@ namespace ESMTerrain
std::size_t vertY = baseVertY; std::size_t vertY = baseVertY;
for (int cellX = startCellX; cellX < startCellX + std::ceil(size); ++cellX) for (int cellX = startCellX; cellX < startCellX + std::ceil(size); ++cellX)
{ {
ESM::ExteriorCellLocation cellLocation(cellX, cellY, worldspace); const ESM::ExteriorCellLocation cellLocation(cellX, cellY, worldspace);
const LandObject* land = getLand(cellLocation, cache); const LandObject* const land = getLand(cellLocation, cache);
const ESM::LandData* heightData = nullptr; const ESM::LandData* heightData = nullptr;
const ESM::LandData* normalData = nullptr; const ESM::LandData* normalData = nullptr;
const ESM::LandData* colourData = nullptr; const ESM::LandData* colourData = nullptr;
@ -239,9 +239,9 @@ namespace ESMTerrain
// Only relevant for chunks smaller than (contained in) one cell // Only relevant for chunks smaller than (contained in) one cell
rowStart += (origin.x() - startCellX) * landSize; rowStart += (origin.x() - startCellX) * landSize;
colStart += (origin.y() - startCellY) * landSize; colStart += (origin.y() - startCellY) * landSize;
int rowEnd = std::min( const int rowEnd = std::min(
static_cast<int>(rowStart + std::min(1.f, size) * (landSize - 1) + 1), static_cast<int>(landSize)); static_cast<int>(rowStart + std::min(1.f, size) * (landSize - 1) + 1), static_cast<int>(landSize));
int colEnd = std::min( const int colEnd = std::min(
static_cast<int>(colStart + std::min(1.f, size) * (landSize - 1) + 1), static_cast<int>(landSize)); static_cast<int>(colStart + std::min(1.f, size) * (landSize - 1) + 1), static_cast<int>(landSize));
vertY = baseVertY; vertY = baseVertY;
@ -251,11 +251,11 @@ namespace ESMTerrain
vertX = baseVertX; vertX = baseVertX;
for (int row = rowStart; row < rowEnd; row += increment) for (int row = rowStart; row < rowEnd; row += increment)
{ {
int srcArrayIndex = col * landSize * 3 + row * 3;
assert(row >= 0 && row < landSize); assert(row >= 0 && row < landSize);
assert(col >= 0 && col < landSize); assert(col >= 0 && col < landSize);
const int srcArrayIndex = col * landSize * 3 + row * 3;
assert(vertX < numVerts); assert(vertX < numVerts);
assert(vertY < numVerts); assert(vertY < numVerts);