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Play player voices locally
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@ -392,10 +392,16 @@ namespace MWSound
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mVFS->normalizeFilename(voicefile);
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DecoderPtr decoder = loadVoice(voicefile, &loudness);
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MWBase::SoundPtr sound = mOutput->streamSound3D(decoder,
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objpos, 1.0f, basevol, 1.0f, minDistance, maxDistance,
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Play_Normal|Play_TypeVoice|Play_3D
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);
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MWBase::SoundPtr sound;
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if(ptr == MWMechanics::getPlayer())
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sound = mOutput->streamSound(decoder,
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basevol, 1.0f, Play_Normal|Play_TypeVoice|Play_2D
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);
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else
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sound = mOutput->streamSound3D(decoder,
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objpos, 1.0f, basevol, 1.0f, minDistance, maxDistance,
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Play_Normal|Play_TypeVoice|Play_3D
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);
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mActiveSaySounds[ptr] = std::make_pair(sound, loudness);
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}
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catch(std::exception &e)
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