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Merge branch 'makeunlocksoundwhenlocking' into 'master'
Play a sound when lock spell succeeds See merge request OpenMW/openmw!3578
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commit
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@ -95,6 +95,7 @@
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Bug #7647: NPC walk cycle bugs after greeting player
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Bug #7654: Tooltips for enchantments with invalid effects cause crashes
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Bug #7660: Some inconsistencies regarding Invisibility breaking
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Bug #7675: Successful lock spell doesn't produce a sound
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Feature #3537: Shader-based water ripples
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Feature #5492: Let rain and snow collide with statics
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Feature #6149: Dehardcode Lua API_REVISION
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@ -932,6 +932,9 @@ namespace MWMechanics
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if (target.getCellRef().getLockLevel()
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< magnitude) // If the door is not already locked to a higher value, lock it to spell magnitude
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{
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MWBase::Environment::get().getSoundManager()->playSound3D(
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target, ESM::RefId::stringRefId("Open Lock"), 1.f, 1.f);
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if (caster == getPlayer())
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MWBase::Environment::get().getWindowManager()->messageBox("#{sMagicLockSuccess}");
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target.getCellRef().lock(magnitude);
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