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disable some player controls in gui mode
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parent
14ddcc1204
commit
4949576984
@ -97,34 +97,36 @@ namespace MWInput
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void toggleSpell()
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{
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DrawState state = player.getDrawState();
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if(state == DrawState_Weapon || state == DrawState_Nothing)
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{
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player.setDrawState(DrawState_Spell);
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std::cout << "Player has now readied his hands for spellcasting!\n";
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}
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else
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{
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player.setDrawState(DrawState_Nothing);
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std::cout << "Player does not have any kind of attack ready now.\n";
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}
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if (windows.isGuiMode()) return;
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DrawState state = player.getDrawState();
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if (state == DrawState_Weapon || state == DrawState_Nothing)
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{
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player.setDrawState(DrawState_Spell);
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std::cout << "Player has now readied his hands for spellcasting!\n";
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}
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else
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{
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player.setDrawState(DrawState_Nothing);
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std::cout << "Player does not have any kind of attack ready now.\n";
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}
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}
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void toggleWeapon()
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{
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DrawState state = player.getDrawState();
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if(state == DrawState_Spell || state == DrawState_Nothing)
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{
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player.setDrawState(DrawState_Weapon);
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std::cout << "Player is now drawing his weapon.\n";
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}
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else
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{
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player.setDrawState(DrawState_Nothing);
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std::cout << "Player does not have any kind of attack ready now.\n";
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}
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if (windows.isGuiMode()) return;
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DrawState state = player.getDrawState();
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if (state == DrawState_Spell || state == DrawState_Nothing)
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{
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player.setDrawState(DrawState_Weapon);
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std::cout << "Player is now drawing his weapon.\n";
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}
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else
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{
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player.setDrawState(DrawState_Nothing);
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std::cout << "Player does not have any kind of attack ready now.\n";
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}
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}
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void screenshot()
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@ -184,11 +186,13 @@ namespace MWInput
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void toggleAutoMove()
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{
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if (windows.isGuiMode()) return;
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player.setAutoMove (!player.getAutoMove());
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}
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void toggleWalking()
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{
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if (windows.isGuiMode()) return;
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player.toggleRunning();
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}
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