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mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-03-12 04:14:05 +00:00

Started bugfix #691

This commit is contained in:
Glorf 2013-04-05 15:42:05 +02:00
parent 034ebf8ffd
commit 48d9885554
12 changed files with 237 additions and 106 deletions

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@ -16,6 +16,8 @@
#include "../mwworld/cellstore.hpp" #include "../mwworld/cellstore.hpp"
#include "../mwworld/physicssystem.hpp" #include "../mwworld/physicssystem.hpp"
#include "../mwworld/nullaction.hpp" #include "../mwworld/nullaction.hpp"
#include "../mwworld/containerstore.hpp"
#include "../mwworld/player.hpp"
#include "../mwrender/objects.hpp" #include "../mwrender/objects.hpp"
#include "../mwrender/renderinginterface.hpp" #include "../mwrender/renderinginterface.hpp"
@ -290,6 +292,91 @@ namespace MWClass
ref->mBase = record; ref->mBase = record;
} }
bool Armor::canEquip(const MWWorld::Ptr &npc, const MWWorld::Ptr &item) const
{
MWWorld::InventoryStore& invStore = MWWorld::Class::get(npc).getInventoryStore(npc);
// slots that this item can be equipped in
std::pair<std::vector<int>, bool> slots = MWWorld::Class::get(item).getEquipmentSlots(item);
// retrieve ContainerStoreIterator to the item
MWWorld::ContainerStoreIterator it = invStore.begin();
for (; it != invStore.end(); ++it)
{
if (*it == item)
{
break;
}
}
assert(it != invStore.end());
std::string npcRace = npc.get<ESM::NPC>()->mBase->mRace;
for (std::vector<int>::const_iterator slot=slots.first.begin();
slot!=slots.first.end(); ++slot)
{
// Beast races cannot equip shoes / boots, or full helms (head part vs hair part)
const ESM::Race* race = MWBase::Environment::get().getWorld()->getStore().get<ESM::Race>().find(npcRace);
if(race->mData.mFlags & ESM::Race::Beast)
{
if(*slot == MWWorld::InventoryStore::Slot_Helmet)
{
std::vector<ESM::PartReference> parts;
if(it.getType() == MWWorld::ContainerStore::Type_Clothing)
parts = it->get<ESM::Clothing>()->mBase->mParts.mParts;
else
parts = it->get<ESM::Armor>()->mBase->mParts.mParts;
bool allow = true;
for(std::vector<ESM::PartReference>::iterator itr = parts.begin(); itr != parts.end(); ++itr)
{
if((*itr).mPart == ESM::PRT_Head)
{
if(npc == MWBase::Environment::get().getWorld()->getPlayer().getPlayer() )
MWBase::Environment::get().getWindowManager()->messageBox ("#{sNotifyMessage13}");
allow = false;
break;
}
}
if(!allow)
break;
}
if (*slot == MWWorld::InventoryStore::Slot_Boots)
{
bool allow = true;
std::vector<ESM::PartReference> parts;
if(it.getType() == MWWorld::ContainerStore::Type_Clothing)
parts = it->get<ESM::Clothing>()->mBase->mParts.mParts;
else
parts = it->get<ESM::Armor>()->mBase->mParts.mParts;
for(std::vector<ESM::PartReference>::iterator itr = parts.begin(); itr != parts.end(); ++itr)
{
if((*itr).mPart == ESM::PRT_LFoot || (*itr).mPart == ESM::PRT_RFoot)
{
allow = false;
// Only notify the player, not npcs
if(npc == MWBase::Environment::get().getWorld()->getPlayer().getPlayer() )
{
MWBase::Environment::get().getWindowManager()->messageBox ("#{sNotifyMessage14}");
}
break;
}
}
if(!allow)
return false;
}
}
}
return true;
}
boost::shared_ptr<MWWorld::Action> Armor::use (const MWWorld::Ptr& ptr) const boost::shared_ptr<MWWorld::Action> Armor::use (const MWWorld::Ptr& ptr) const
{ {
boost::shared_ptr<MWWorld::Action> action(new MWWorld::ActionEquip(ptr)); boost::shared_ptr<MWWorld::Action> action(new MWWorld::ActionEquip(ptr));

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@ -67,6 +67,8 @@ namespace MWClass
virtual void applyEnchantment(const MWWorld::Ptr &ptr, const std::string& enchId, int enchCharge, const std::string& newName) const; virtual void applyEnchantment(const MWWorld::Ptr &ptr, const std::string& enchId, int enchCharge, const std::string& newName) const;
virtual bool canEquip(const MWWorld::Ptr &npc, const MWWorld::Ptr &item) const;
virtual boost::shared_ptr<MWWorld::Action> use (const MWWorld::Ptr& ptr) virtual boost::shared_ptr<MWWorld::Action> use (const MWWorld::Ptr& ptr)
const; const;
///< Generate action for using via inventory menu ///< Generate action for using via inventory menu

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@ -14,6 +14,7 @@
#include "../mwworld/cellstore.hpp" #include "../mwworld/cellstore.hpp"
#include "../mwworld/physicssystem.hpp" #include "../mwworld/physicssystem.hpp"
#include "../mwworld/nullaction.hpp" #include "../mwworld/nullaction.hpp"
#include "../mwworld/player.hpp"
#include "../mwgui/tooltips.hpp" #include "../mwgui/tooltips.hpp"
@ -237,6 +238,66 @@ namespace MWClass
ref->mBase = record; ref->mBase = record;
} }
bool Clothing::canEquip(const MWWorld::Ptr &npc, const MWWorld::Ptr &item) const
{
MWWorld::InventoryStore& invStore = MWWorld::Class::get(npc).getInventoryStore(npc);
// slots that this item can be equipped in
std::pair<std::vector<int>, bool> slots = MWWorld::Class::get(item).getEquipmentSlots(item);
// retrieve ContainerStoreIterator to the item
MWWorld::ContainerStoreIterator it = invStore.begin();
for (; it != invStore.end(); ++it)
{
if (*it == item)
{
break;
}
}
assert(it != invStore.end());
std::string npcRace = npc.get<ESM::NPC>()->mBase->mRace;
for (std::vector<int>::const_iterator slot=slots.first.begin();
slot!=slots.first.end(); ++slot)
{
// Beast races cannot equip shoes / boots, or full helms (head part vs hair part)
const ESM::Race* race = MWBase::Environment::get().getWorld()->getStore().get<ESM::Race>().find(npcRace);
if(race->mData.mFlags & ESM::Race::Beast)
{
if (*slot == MWWorld::InventoryStore::Slot_Boots)
{
bool allow = true;
std::vector<ESM::PartReference> parts;
if(it.getType() == MWWorld::ContainerStore::Type_Clothing)
parts = it->get<ESM::Clothing>()->mBase->mParts.mParts;
else
parts = it->get<ESM::Armor>()->mBase->mParts.mParts;
for(std::vector<ESM::PartReference>::iterator itr = parts.begin(); itr != parts.end(); ++itr)
{
if((*itr).mPart == ESM::PRT_LFoot || (*itr).mPart == ESM::PRT_RFoot)
{
allow = false;
// Only notify the player, not npcs
if(npc == MWBase::Environment::get().getWorld()->getPlayer().getPlayer() )
{
MWBase::Environment::get().getWindowManager()->messageBox ("#{sNotifyMessage15}");
}
break;
}
}
if(!allow)
return false;
}
}
}
return true;
}
boost::shared_ptr<MWWorld::Action> Clothing::use (const MWWorld::Ptr& ptr) const boost::shared_ptr<MWWorld::Action> Clothing::use (const MWWorld::Ptr& ptr) const
{ {
boost::shared_ptr<MWWorld::Action> action(new MWWorld::ActionEquip(ptr)); boost::shared_ptr<MWWorld::Action> action(new MWWorld::ActionEquip(ptr));

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@ -61,6 +61,8 @@ namespace MWClass
virtual void applyEnchantment(const MWWorld::Ptr &ptr, const std::string& enchId, int enchCharge, const std::string& newName) const; virtual void applyEnchantment(const MWWorld::Ptr &ptr, const std::string& enchId, int enchCharge, const std::string& newName) const;
virtual bool canEquip(const MWWorld::Ptr &npc, const MWWorld::Ptr &item) const;
virtual boost::shared_ptr<MWWorld::Action> use (const MWWorld::Ptr& ptr) virtual boost::shared_ptr<MWWorld::Action> use (const MWWorld::Ptr& ptr)
const; const;
///< Generate action for using via inventory menu ///< Generate action for using via inventory menu

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@ -384,6 +384,72 @@ namespace MWClass
ref->mBase = record; ref->mBase = record;
} }
bool Weapon::canEquip(const MWWorld::Ptr &npc, const MWWorld::Ptr &item) const
{
MWWorld::InventoryStore& invStore = MWWorld::Class::get(npc).getInventoryStore(npc);
// slots that this item can be equipped in
std::pair<std::vector<int>, bool> slots = MWWorld::Class::get(item).getEquipmentSlots(item);
// retrieve ContainerStoreIterator to the item
MWWorld::ContainerStoreIterator it = invStore.begin();
for (; it != invStore.end(); ++it)
{
if (*it == item)
{
break;
}
}
assert(it != invStore.end());
std::string npcRace = npc.get<ESM::NPC>()->mBase->mRace;
// equip the item in the first free slot
for (std::vector<int>::const_iterator slot=slots.first.begin();
slot!=slots.first.end(); ++slot)
{
if(*slot == MWWorld::InventoryStore::Slot_CarriedRight)
{
if (it.getType() == MWWorld::ContainerStore::Type_Weapon)
{
if(it->get<ESM::Weapon>()->mBase->mData.mType == ESM::Weapon::LongBladeTwoHand ||
it->get<ESM::Weapon>()->mBase->mData.mType == ESM::Weapon::BluntTwoClose ||
it->get<ESM::Weapon>()->mBase->mData.mType == ESM::Weapon::BluntTwoWide ||
it->get<ESM::Weapon>()->mBase->mData.mType == ESM::Weapon::SpearTwoWide ||
it->get<ESM::Weapon>()->mBase->mData.mType == ESM::Weapon::AxeTwoHand ||
it->get<ESM::Weapon>()->mBase->mData.mType == ESM::Weapon::MarksmanBow ||
it->get<ESM::Weapon>()->mBase->mData.mType == ESM::Weapon::MarksmanCrossbow)
{
//unequip lefthand item
invStore.equip(MWWorld::InventoryStore::Slot_CarriedLeft, invStore.end());
}
}
}
if(*slot == MWWorld::InventoryStore::Slot_CarriedLeft)
{
MWWorld::ContainerStoreIterator weapon = invStore.getSlot(MWWorld::InventoryStore::Slot_CarriedRight);
if (weapon.getType() == MWWorld::ContainerStore::Type_Weapon)
{
if(weapon->get<ESM::Weapon>()->mBase->mData.mType == ESM::Weapon::LongBladeTwoHand ||
weapon->get<ESM::Weapon>()->mBase->mData.mType == ESM::Weapon::BluntTwoClose ||
weapon->get<ESM::Weapon>()->mBase->mData.mType == ESM::Weapon::BluntTwoWide ||
weapon->get<ESM::Weapon>()->mBase->mData.mType == ESM::Weapon::SpearTwoWide ||
weapon->get<ESM::Weapon>()->mBase->mData.mType == ESM::Weapon::AxeTwoHand ||
weapon->get<ESM::Weapon>()->mBase->mData.mType == ESM::Weapon::MarksmanBow ||
weapon->get<ESM::Weapon>()->mBase->mData.mType == ESM::Weapon::MarksmanCrossbow)
{
//unequip twohanded item
invStore.equip(MWWorld::InventoryStore::Slot_CarriedRight, invStore.end());
}
}
}
return true;
}
return false;
}
boost::shared_ptr<MWWorld::Action> Weapon::use (const MWWorld::Ptr& ptr) const boost::shared_ptr<MWWorld::Action> Weapon::use (const MWWorld::Ptr& ptr) const
{ {
boost::shared_ptr<MWWorld::Action> action(new MWWorld::ActionEquip(ptr)); boost::shared_ptr<MWWorld::Action> action(new MWWorld::ActionEquip(ptr));

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@ -67,6 +67,8 @@ namespace MWClass
virtual void applyEnchantment(const MWWorld::Ptr &ptr, const std::string& enchId, int enchCharge, const std::string& newName) const; virtual void applyEnchantment(const MWWorld::Ptr &ptr, const std::string& enchId, int enchCharge, const std::string& newName) const;
virtual bool canEquip(const MWWorld::Ptr &npc, const MWWorld::Ptr &item) const;
virtual boost::shared_ptr<MWWorld::Action> use (const MWWorld::Ptr& ptr) virtual boost::shared_ptr<MWWorld::Action> use (const MWWorld::Ptr& ptr)
const; const;
///< Generate action for using via inventory menu ///< Generate action for using via inventory menu

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@ -36,8 +36,7 @@ namespace MWMechanics
void Actors::updateNpc (const MWWorld::Ptr& ptr, float duration, bool paused) void Actors::updateNpc (const MWWorld::Ptr& ptr, float duration, bool paused)
{ {
if (!paused && ptr.getRefData().getHandle()!="player") if (!paused && ptr.getRefData().getHandle()!="player")
MWWorld::Class::get (ptr).getInventoryStore (ptr).autoEquip ( MWWorld::Class::get (ptr).getInventoryStore (ptr).autoEquip (ptr);
MWWorld::Class::get (ptr).getNpcStats (ptr));
} }
void Actors::adjustMagicEffects (const MWWorld::Ptr& creature) void Actors::adjustMagicEffects (const MWWorld::Ptr& creature)

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@ -43,108 +43,8 @@ namespace MWWorld
for (std::vector<int>::const_iterator slot=slots.first.begin(); for (std::vector<int>::const_iterator slot=slots.first.begin();
slot!=slots.first.end(); ++slot) slot!=slots.first.end(); ++slot)
{ {
if(!MWWorld::Class::get(getTarget()).canEquip(actor,getTarget()))
// Beast races cannot equip shoes / boots, or full helms (head part vs hair part) break;
const ESM::Race* race = MWBase::Environment::get().getWorld()->getStore().get<ESM::Race>().find(npcRace);
if(race->mData.mFlags & ESM::Race::Beast)
{
if(*slot == MWWorld::InventoryStore::Slot_Helmet)
{
std::vector<ESM::PartReference> parts;
if(it.getType() == MWWorld::ContainerStore::Type_Clothing)
parts = it->get<ESM::Clothing>()->mBase->mParts.mParts;
else
parts = it->get<ESM::Armor>()->mBase->mParts.mParts;
bool allow = true;
for(std::vector<ESM::PartReference>::iterator itr = parts.begin(); itr != parts.end(); ++itr)
{
if((*itr).mPart == ESM::PRT_Head)
{
if(actor == MWBase::Environment::get().getWorld()->getPlayer().getPlayer() )
MWBase::Environment::get().getWindowManager()->messageBox ("#{sNotifyMessage13}");
allow = false;
break;
}
}
if(!allow)
break;
}
if (*slot == MWWorld::InventoryStore::Slot_Boots)
{
bool allow = true;
std::vector<ESM::PartReference> parts;
if(it.getType() == MWWorld::ContainerStore::Type_Clothing)
parts = it->get<ESM::Clothing>()->mBase->mParts.mParts;
else
parts = it->get<ESM::Armor>()->mBase->mParts.mParts;
for(std::vector<ESM::PartReference>::iterator itr = parts.begin(); itr != parts.end(); ++itr)
{
if((*itr).mPart == ESM::PRT_LFoot || (*itr).mPart == ESM::PRT_RFoot)
{
allow = false;
// Only notify the player, not npcs
if(actor == MWBase::Environment::get().getWorld()->getPlayer().getPlayer() )
{
if(it.getType() == MWWorld::ContainerStore::Type_Clothing){ // It's shoes
MWBase::Environment::get().getWindowManager()->messageBox ("#{sNotifyMessage15}");
}
else // It's boots
{
MWBase::Environment::get().getWindowManager()->messageBox ("#{sNotifyMessage14}");
}
}
break;
}
}
if(!allow)
break;
}
}
//Disable twohanded when shield equipped, shield when twohanded equipped
if(*slot == MWWorld::InventoryStore::Slot_CarriedRight)
{
if (it.getType() == MWWorld::ContainerStore::Type_Weapon)
{
if(it->get<ESM::Weapon>()->mBase->mData.mType == ESM::Weapon::LongBladeTwoHand ||
it->get<ESM::Weapon>()->mBase->mData.mType == ESM::Weapon::BluntTwoClose ||
it->get<ESM::Weapon>()->mBase->mData.mType == ESM::Weapon::BluntTwoWide ||
it->get<ESM::Weapon>()->mBase->mData.mType == ESM::Weapon::SpearTwoWide ||
it->get<ESM::Weapon>()->mBase->mData.mType == ESM::Weapon::AxeTwoHand ||
it->get<ESM::Weapon>()->mBase->mData.mType == ESM::Weapon::MarksmanBow ||
it->get<ESM::Weapon>()->mBase->mData.mType == ESM::Weapon::MarksmanCrossbow)
{
//unequip lefthand item
invStore.equip(MWWorld::InventoryStore::Slot_CarriedLeft, invStore.end());
}
}
}
if(*slot == MWWorld::InventoryStore::Slot_CarriedLeft)
{
ContainerStoreIterator weapon = invStore.getSlot(MWWorld::InventoryStore::Slot_CarriedRight);
if (weapon.getType() == MWWorld::ContainerStore::Type_Weapon)
{
if(weapon->get<ESM::Weapon>()->mBase->mData.mType == ESM::Weapon::LongBladeTwoHand ||
weapon->get<ESM::Weapon>()->mBase->mData.mType == ESM::Weapon::BluntTwoClose ||
weapon->get<ESM::Weapon>()->mBase->mData.mType == ESM::Weapon::BluntTwoWide ||
weapon->get<ESM::Weapon>()->mBase->mData.mType == ESM::Weapon::SpearTwoWide ||
weapon->get<ESM::Weapon>()->mBase->mData.mType == ESM::Weapon::AxeTwoHand ||
weapon->get<ESM::Weapon>()->mBase->mData.mType == ESM::Weapon::MarksmanBow ||
weapon->get<ESM::Weapon>()->mBase->mData.mType == ESM::Weapon::MarksmanCrossbow)
{
//unequip twohanded item
invStore.equip(MWWorld::InventoryStore::Slot_CarriedRight, invStore.end());
}
}
}
// if all slots are occupied, replace the last slot // if all slots are occupied, replace the last slot
if (slot == --slots.first.end()) if (slot == --slots.first.end())

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@ -259,6 +259,11 @@ namespace MWWorld
throw std::runtime_error ("class can't be enchanted"); throw std::runtime_error ("class can't be enchanted");
} }
bool Class::canEquip(const MWWorld::Ptr &npc, const MWWorld::Ptr &item) const
{
return true;
}
void Class::adjustPosition(const MWWorld::Ptr& ptr) const void Class::adjustPosition(const MWWorld::Ptr& ptr) const
{ {
} }

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@ -242,6 +242,9 @@ namespace MWWorld
virtual void applyEnchantment(const MWWorld::Ptr &ptr, const std::string& enchId, int enchCharge, const std::string& newName) const; virtual void applyEnchantment(const MWWorld::Ptr &ptr, const std::string& enchId, int enchCharge, const std::string& newName) const;
virtual bool canEquip(const MWWorld::Ptr &npc, const MWWorld::Ptr &item) const;
///< Return 0 if player cannot equip item. Unequip twohanded item if neccesary
virtual Ptr virtual Ptr
copyToCell(const Ptr &ptr, CellStore &cell) const; copyToCell(const Ptr &ptr, CellStore &cell) const;

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@ -128,8 +128,9 @@ MWWorld::ContainerStoreIterator MWWorld::InventoryStore::getSlot (int slot)
return mSlots[slot]; return mSlots[slot];
} }
void MWWorld::InventoryStore::autoEquip (const MWMechanics::NpcStats& stats) void MWWorld::InventoryStore::autoEquip (const MWWorld::Ptr& npc)
{ {
const MWMechanics::NpcStats& stats = MWWorld::Class::get(npc).getNpcStats(npc);
TSlots slots; TSlots slots;
initSlots (slots); initSlots (slots);
@ -183,6 +184,9 @@ void MWWorld::InventoryStore::autoEquip (const MWMechanics::NpcStats& stats)
} }
} }
if(!MWWorld::Class::get (test).canEquip (npc, test))
continue;
if (!itemsSlots.second) // if itemsSlots.second is true, item can stay stacked when equipped if (!itemsSlots.second) // if itemsSlots.second is true, item can stay stacked when equipped
{ {
// unstack item pointed to by iterator if required // unstack item pointed to by iterator if required

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@ -78,7 +78,7 @@ namespace MWWorld
ContainerStoreIterator getSlot (int slot); ContainerStoreIterator getSlot (int slot);
void autoEquip (const MWMechanics::NpcStats& stats); void autoEquip (const MWWorld::Ptr& npc);
///< Auto equip items according to stats and item value. ///< Auto equip items according to stats and item value.
const MWMechanics::MagicEffects& getMagicEffects(); const MWMechanics::MagicEffects& getMagicEffects();