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Check for hidden path only for actors wandering manually
Actors who doesn't wander over pathgrid.
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@ -292,7 +292,8 @@ namespace MWMechanics
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completeManualWalking(actor, storage);
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}
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if (storage.mState == AiWanderStorage::Wander_Walking
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if (storage.mIsWanderingManually
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&& storage.mState == AiWanderStorage::Wander_Walking
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&& (mPathFinder.getPathSize() == 0
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|| isDestinationHidden(actor, mPathFinder.getPath().back())
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|| isAreaOccupiedByOtherActor(actor, mPathFinder.getPath().back())))
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