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Make sure the skill level up message box displays the value correctly

Fixes regression introduced in 204d2acf2570073d9d9736493d79e9a1326d6136.
This commit is contained in:
Fanael Linithien 2020-06-06 14:24:33 +02:00
parent 3b1c717ab9
commit 48758116d6

View File

@ -265,7 +265,7 @@ void MWMechanics::NpcStats::increaseSkill(int skillIndex, const ESM::Class &clas
MWBase::Environment::get().getWindowManager()->playSound("skillraise");
std::string message = MWBase::Environment::get().getWindowManager ()->getGameSettingString ("sNotifyMessage39", "");
message = Misc::StringUtils::format(message, ("#{" + ESM::Skill::sSkillNameIds[skillIndex] + "}"), base);
message = Misc::StringUtils::format(message, ("#{" + ESM::Skill::sSkillNameIds[skillIndex] + "}"), static_cast<int>(base));
if (readBook)
message = "#{sBookSkillMessage}\n" + message;