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Don't update actors while paused
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parent
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@ -336,6 +336,7 @@ namespace MWMechanics
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mDuration += duration;
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mDuration += duration;
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//if (mDuration>=0.25)
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//if (mDuration>=0.25)
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if (!paused)
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{
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{
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float totalDuration = mDuration;
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float totalDuration = mDuration;
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mDuration = 0;
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mDuration = 0;
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