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Handle negative MaxNumberRipples more sensibly
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@ -243,7 +243,7 @@ namespace MWRender
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}
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else
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{
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if (mMaxNumberRipples == 0)
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if (mMaxNumberRipples <= 0)
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return;
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osgParticle::ParticleSystem::ScopedWriteLock lock(*mParticleSystem->getReadWriteMutex());
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