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https://gitlab.com/OpenMW/openmw.git
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Merge remote branch 'scrawl/cursor_replace'
This commit is contained in:
commit
477237d60a
@ -97,6 +97,7 @@ set(OENGINE_OGRE
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${LIBDIR}/openengine/ogre/renderer.cpp
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${LIBDIR}/openengine/ogre/mouselook.cpp
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${LIBDIR}/openengine/ogre/fader.cpp
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${LIBDIR}/openengine/ogre/imagerotate.cpp
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)
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set(OENGINE_GUI
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${LIBDIR}/openengine/gui/events.cpp
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@ -25,7 +25,7 @@ add_openmw_dir (mwinput
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add_openmw_dir (mwgui
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layouts text_input widgets race class birth review window_manager console dialogue
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dialogue_history window_base stats_window messagebox journalwindow charactercreation
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map_window window_pinnable_base
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map_window window_pinnable_base cursorreplace
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)
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add_openmw_dir (mwdialogue
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@ -28,6 +28,7 @@
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#include "mwinput/inputmanager.hpp"
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#include "mwgui/window_manager.hpp"
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#include "mwgui/cursorreplace.hpp"
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#include "mwscript/scriptmanager.hpp"
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#include "mwscript/compilercontext.hpp"
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@ -368,6 +369,9 @@ void OMW::Engine::go()
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loadBSA();
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// cursor replacer (converts the cursor from the bsa so they can be used by mygui)
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MWGui::CursorReplace replacer;
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// Create the world
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mEnvironment.mWorld = new MWWorld::World (*mOgre, mFileCollections, mMaster,
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mResDir, mNewGame, mEnvironment, mEncoding, mFallbackMap);
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16
apps/openmw/mwgui/cursorreplace.cpp
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16
apps/openmw/mwgui/cursorreplace.cpp
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@ -0,0 +1,16 @@
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#include "cursorreplace.hpp"
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#include <boost/filesystem.hpp>
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#include <openengine/ogre/imagerotate.hpp>
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#include <OgreResourceGroupManager.h>
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#include <OgreRoot.h>
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using namespace MWGui;
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CursorReplace::CursorReplace()
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{
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OEngine::Render::ImageRotate::rotate("textures\\tx_cursormove.dds", "mwpointer_vresize.png", 90);
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OEngine::Render::ImageRotate::rotate("textures\\tx_cursormove.dds", "mwpointer_dresize1.png", -45);
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OEngine::Render::ImageRotate::rotate("textures\\tx_cursormove.dds", "mwpointer_dresize2.png", 45);
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}
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16
apps/openmw/mwgui/cursorreplace.hpp
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16
apps/openmw/mwgui/cursorreplace.hpp
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@ -0,0 +1,16 @@
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#ifndef GAME_CURSORREPLACE_H
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#define GAME_CURSORREPLACE_H
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#include <string>
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namespace MWGui
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{
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/// \brief MyGUI does not support rotating cursors, so we have to do it manually
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class CursorReplace
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{
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public:
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CursorReplace();
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};
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}
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#endif
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@ -8,7 +8,6 @@ configure_file("${SDIR}/bigbars.png" "${DDIR}/bigbars.png" COPYONLY)
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configure_file("${SDIR}/black.png" "${DDIR}/black.png" COPYONLY)
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configure_file("${SDIR}/core.skin" "${DDIR}/core.skin" COPYONLY)
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configure_file("${SDIR}/core.xml" "${DDIR}/core.xml" COPYONLY)
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configure_file("${SDIR}/mwpointer.png" "${DDIR}/mwpointer.png" COPYONLY)
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configure_file("${SDIR}/mwgui.png" "${DDIR}/mwgui.png" COPYONLY)
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configure_file("${SDIR}/openmw_images.xml" "${DDIR}/openmw_images.xml" COPYONLY)
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configure_file("${SDIR}/openmw_settings.xml" "${DDIR}/openmw_settings.xml" COPYONLY)
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Binary file not shown.
Before Width: | Height: | Size: 4.7 KiB |
@ -2,37 +2,37 @@
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<MyGUI type="Resource">
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<Resource type="ResourceImageSet" name="ArrowPointerImage">
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<Group name="Pointer" texture="mwpointer.png" size="32 32">
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<Group name="Pointer" texture="textures\tx_cursor.dds" size="32 32">
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<Index name="Pointer" >
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<Frame point="0 0"/>
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</Index>
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</Group>
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</Resource>
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<Resource type="ResourceImageSet" name="HResizePointerImage">
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<Group name="Pointer" texture="mwpointer.png" size="32 32">
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<Group name="Pointer" texture="textures\tx_cursormove.dds" size="32 32">
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<Index name="Pointer" >
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<Frame point="32 0"/>
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<Frame point="0 0"/>
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</Index>
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</Group>
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</Resource>
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<Resource type="ResourceImageSet" name="VResizePointerImage">
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<Group name="Pointer" texture="mwpointer.png" size="32 32">
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<Group name="Pointer" texture="mwpointer_vresize.png" size="32 32">
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<Index name="Pointer" >
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<Frame point="0 32"/>
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<Frame point="0 0"/>
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</Index>
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</Group>
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</Resource>
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<Resource type="ResourceImageSet" name="DResizePointerImage">
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<Group name="Pointer" texture="mwpointer.png" size="32 32">
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<Group name="Pointer" texture="mwpointer_dresize1.png" size="32 32">
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<Index name="Pointer" >
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<Frame point="32 32"/>
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<Frame point="o o"/>
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</Index>
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</Group>
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</Resource>
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<Resource type="ResourceImageSet" name="DResize2PointerImage">
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<Group name="Pointer" texture="mwpointer.png" size="32 32">
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<Group name="Pointer" texture="mwpointer_dresize2.png" size="32 32">
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<Index name="Pointer" >
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<Frame point="64 32"/>
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<Frame point="0 0"/>
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</Index>
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</Group>
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</Resource>
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@ -1,8 +0,0 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<MyGUI type="Resource" version="1.1">
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<Resource type="ResourceSkin" name="Skin name 0" size="32 32" texture="">
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<BasisSkin type="SubSkin" offset="0 0 32 32" align="Stretch">
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<State name="normal" offset="0 0 32 32"/>
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</BasisSkin>
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</Resource>
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</MyGUI>
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74
libs/openengine/ogre/imagerotate.cpp
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74
libs/openengine/ogre/imagerotate.cpp
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@ -0,0 +1,74 @@
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#include "imagerotate.hpp"
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#include <OgreRoot.h>
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#include <OgreSceneManager.h>
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#include <OgreImage.h>
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#include <OgreTexture.h>
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#include <OgreRenderTarget.h>
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#include <OgreCamera.h>
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#include <OgreTextureUnitState.h>
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#include <OgreHardwarePixelBuffer.h>
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using namespace Ogre;
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using namespace OEngine::Render;
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void ImageRotate::rotate(const std::string& sourceImage, const std::string& destImage, const float angle)
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{
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Root* root = Ogre::Root::getSingletonPtr();
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SceneManager* sceneMgr = root->createSceneManager(ST_GENERIC);
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Camera* camera = sceneMgr->createCamera("ImageRotateCamera");
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MaterialPtr material = MaterialManager::getSingleton().create("ImageRotateMaterial", ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME);
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material->getTechnique(0)->getPass(0)->setLightingEnabled(false);
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material->getTechnique(0)->getPass(0)->setDepthCheckEnabled(false);
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TextureUnitState* tus = material->getTechnique(0)->getPass(0)->createTextureUnitState(sourceImage);
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Degree deg(angle);
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tus->setTextureRotate(Radian(deg.valueRadians()));
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tus->setTextureAddressingMode(TextureUnitState::TAM_BORDER);
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tus->setTextureBorderColour(ColourValue(0, 0, 0, 0));
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Rectangle2D* rect = new Rectangle2D(true);
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rect->setCorners(-1.0, 1.0, 1.0, -1.0);
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rect->setMaterial("ImageRotateMaterial");
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// Render the background before everything else
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rect->setRenderQueueGroup(RENDER_QUEUE_BACKGROUND);
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// Use infinite AAB to always stay visible
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AxisAlignedBox aabInf;
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aabInf.setInfinite();
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rect->setBoundingBox(aabInf);
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// Attach background to the scene
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SceneNode* node = sceneMgr->getRootSceneNode()->createChildSceneNode();
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node->attachObject(rect);
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// retrieve image width and height
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TexturePtr sourceTexture = TextureManager::getSingleton().getByName(sourceImage);
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unsigned int width = sourceTexture->getWidth();
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unsigned int height = sourceTexture->getHeight();
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TexturePtr destTexture = TextureManager::getSingleton().createManual(
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destImage,
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ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME,
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TEX_TYPE_2D,
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width, height,
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0,
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PF_A8R8G8B8,
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TU_RENDERTARGET);
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RenderTarget* rtt = destTexture->getBuffer()->getRenderTarget();
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rtt->setAutoUpdated(false);
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Viewport* vp = rtt->addViewport(camera);
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vp->setOverlaysEnabled(false);
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vp->setShadowsEnabled(false);
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vp->setBackgroundColour(ColourValue(0,0,0,0));
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vp->setClearEveryFrame(true, FBT_DEPTH);
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rtt->update();
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// remove all the junk we've created
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MaterialManager::getSingleton().remove("ImageRotateMaterial");
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root->destroySceneManager(sceneMgr);
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delete rect;
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}
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27
libs/openengine/ogre/imagerotate.hpp
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27
libs/openengine/ogre/imagerotate.hpp
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#ifndef OENGINE_OGRE_IMAGEROTATE_HPP
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#define OENGINE_OGRE_IMAGEROTATE_HPP
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#include <string>
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namespace OEngine
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{
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namespace Render
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{
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/// Rotate an image by certain degrees and save as file, uses the GPU
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/// Make sure Ogre Root is initialised before calling
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class ImageRotate
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{
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public:
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/**
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* @param source image (file name - has to exist in an resource group)
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* @param name of the destination texture to save to (in memory)
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* @param angle in degrees to turn
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*/
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static void rotate(const std::string& sourceImage, const std::string& destImage, const float angle);
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};
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}
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}
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#endif
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