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Split code for generating skill list into reusable methods, this makes it easier to add other items to the list.
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commit
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@ -8,6 +8,8 @@
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using namespace MWGui;
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const int StatsWindow::lineHeight = 18;
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void StatsWindow::configureSkills (const std::set<int>& major, const std::set<int>& minor, const std::set<int>& misc)
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{
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majorSkills = major;
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@ -17,6 +19,48 @@ void StatsWindow::configureSkills (const std::set<int>& major, const std::set<in
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updateSkillArea();
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}
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void StatsWindow::addSeparator(MyGUI::IntCoord &coord1, MyGUI::IntCoord &coord2)
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{
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MyGUI::StaticImagePtr separator = skillAreaWidget->createWidget<MyGUI::StaticImage>("MW_HLine", MyGUI::IntCoord(2 + 10, coord1.top, coord1.width + coord2.width - 8, 18), MyGUI::Align::Default);
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skillWidgets.push_back(separator);
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coord1.top += separator->getHeight();
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coord2.top += separator->getHeight();
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}
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void StatsWindow::addGroup(const std::string &label, MyGUI::IntCoord &coord1, MyGUI::IntCoord &coord2)
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{
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MyGUI::StaticTextPtr groupWidget = skillAreaWidget->createWidget<MyGUI::StaticText>("SandBrightText", MyGUI::IntCoord(4, coord1.top, coord1.width + coord2.width, coord1.height), MyGUI::Align::Default);
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groupWidget->setCaption(label);
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skillWidgets.push_back(groupWidget);
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coord1.top += lineHeight;
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coord2.top += lineHeight;
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}
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void StatsWindow::addValueItem(const std::string text, const std::string &value, ColorStyle style, MyGUI::IntCoord &coord1, MyGUI::IntCoord &coord2)
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{
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MyGUI::StaticTextPtr skillNameWidget, skillValueWidget;
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skillNameWidget = skillAreaWidget->createWidget<MyGUI::StaticText>("SandText", coord1, MyGUI::Align::Default);
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skillNameWidget->setCaption(text);
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skillValueWidget = skillAreaWidget->createWidget<MyGUI::StaticText>("SandTextRight", coord2, MyGUI::Align::Default);
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skillValueWidget->setCaption(value);
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if (style == CS_Super)
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skillValueWidget->setTextColour(MyGUI::Colour(0, 1, 0));
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else if (style == CS_Sub)
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skillValueWidget->setTextColour(MyGUI::Colour(1, 0, 0));
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else
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skillValueWidget->setTextColour(MyGUI::Colour(1, 1, 1));
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skillWidgets.push_back(skillNameWidget);
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skillWidgets.push_back(skillValueWidget);
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coord1.top += lineHeight;
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coord2.top += lineHeight;
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}
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void StatsWindow::addSkills(const std::set<int> &skills, const std::string &titleId, const std::string &titleDefault, MyGUI::IntCoord &coord1, MyGUI::IntCoord &coord2)
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{
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// Get player and stats
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@ -28,26 +72,14 @@ void StatsWindow::addSkills(const std::set<int> &skills, const std::string &titl
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MWMechanics::MechanicsManager *mm = environment.mMechanicsManager;
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ESMS::ESMStore &store = environment.mWorld->getStore();
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MyGUI::StaticTextPtr skillNameWidget, skillValueWidget;
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const int lineHeight = 18;
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// Add a line separator if there are items above
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if (!skillWidgets.empty())
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{
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MyGUI::StaticImagePtr separator = skillAreaWidget->createWidget<MyGUI::StaticImage>("MW_HLine", MyGUI::IntCoord(2 + 10, coord1.top, coord1.width + coord2.width - 8, 18), MyGUI::Align::Default);
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skillWidgets.push_back(separator);
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coord1.top += separator->getHeight();
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coord2.top += separator->getHeight();
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addSeparator(coord1, coord2);
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}
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skillNameWidget = skillAreaWidget->createWidget<MyGUI::StaticText>("SandBrightText", MyGUI::IntCoord(4, coord1.top, coord1.width + coord2.width, coord1.height), MyGUI::Align::Default);
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skillNameWidget->setCaption(wm->getGameSettingString(titleId, titleDefault));
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skillWidgets.push_back(skillNameWidget);
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addGroup(wm->getGameSettingString(titleId, titleDefault), coord1, coord2);
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coord1.top += lineHeight;
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coord2.top += lineHeight;
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int i = 0;
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std::set<int>::const_iterator end = skills.end();
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for (std::set<int>::const_iterator it = skills.begin(); it != end; ++it)
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{
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@ -61,26 +93,12 @@ void StatsWindow::addSkills(const std::set<int> &skills, const std::string &titl
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float base = stat.getBase();
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float modified = stat.getModified();
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skillNameWidget = skillAreaWidget->createWidget<MyGUI::StaticText>("SandText", coord1, MyGUI::Align::Default,
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std::string("SkillName") + boost::lexical_cast<std::string>(i));
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skillNameWidget->setCaption(wm->getGameSettingString(skillNameId, skillNameId));
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skillValueWidget = skillAreaWidget->createWidget<MyGUI::StaticText>("SandTextRight", coord2, MyGUI::Align::Default,
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std::string("SkillValue") + boost::lexical_cast<std::string>(i));
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skillValueWidget->setCaption(boost::lexical_cast<std::string>(static_cast<int>(modified)));
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ColorStyle style = CS_Normal;
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if (modified > base)
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skillValueWidget->setTextColour(MyGUI::Colour(0, 1, 0));
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style = CS_Super;
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else if (modified < base)
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skillValueWidget->setTextColour(MyGUI::Colour(1, 0, 0));
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else
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skillValueWidget->setTextColour(MyGUI::Colour(1, 1, 1));
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skillWidgets.push_back(skillNameWidget);
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skillWidgets.push_back(skillValueWidget);
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coord1.top += lineHeight;
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coord2.top += lineHeight;
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++i;
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style = CS_Sub;
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addValueItem(wm->getGameSettingString(skillNameId, skillNameId), boost::lexical_cast<std::string>(static_cast<int>(modified)), style, coord1, coord2);
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}
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}
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@ -296,8 +296,19 @@ namespace MWGui
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void configureSkills (const std::set<int>& major, const std::set<int>& minor, const std::set<int>& misc);
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private:
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enum ColorStyle
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{
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CS_Sub,
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CS_Normal,
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CS_Super
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};
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void updateSkillArea();
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void addSkills(const std::set<int> &skills, const std::string &titleId, const std::string &titleDefault, MyGUI::IntCoord &coord1, MyGUI::IntCoord &coord2);
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void addSeparator(MyGUI::IntCoord &coord1, MyGUI::IntCoord &coord2);
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void addGroup(const std::string &label, MyGUI::IntCoord &coord1, MyGUI::IntCoord &coord2);
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void addValueItem(const std::string text, const std::string &value, ColorStyle style, MyGUI::IntCoord &coord1, MyGUI::IntCoord &coord2);
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static const int lineHeight;
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MWWorld::Environment& environment;
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MyGUI::WidgetPtr skillAreaWidget;
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