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mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-02-20 15:40:32 +00:00

Various terrain selection and editmode dragging fixes

This commit is contained in:
unelsson 2021-10-04 00:20:39 +03:00
parent 89a20b6ea5
commit 46960825ef
6 changed files with 68 additions and 101 deletions

View File

@ -8,7 +8,6 @@
#include <osg/PositionAttitudeTransform>
#include <components/esm/loadland.hpp>
#include <components/debug/debuglog.hpp>
#include "../../model/world/cellcoordinates.hpp"
#include "../../model/world/columnimp.hpp"
@ -18,7 +17,7 @@
#include "worldspacewidget.hpp"
CSVRender::TerrainSelection::TerrainSelection(osg::Group* parentNode, WorldspaceWidget *worldspaceWidget, TerrainSelectionType type):
mParentNode(parentNode), mWorldspaceWidget (worldspaceWidget), mDraggedOperationFlag(false), mSelectionType(type)
mParentNode(parentNode), mWorldspaceWidget (worldspaceWidget), mSelectionType(type)
{
mGeometry = new osg::Geometry();
@ -47,19 +46,25 @@ void CSVRender::TerrainSelection::onlySelect(const std::vector<std::pair<int, in
update();
}
void CSVRender::TerrainSelection::addSelect(const std::vector<std::pair<int, int>>& localPositions, bool toggleInProgress)
void CSVRender::TerrainSelection::addSelect(const std::vector<std::pair<int, int>>& localPositions)
{
handleSelection(localPositions, toggleInProgress, SelectionMethod::AddSelect);
handleSelection(localPositions, SelectionMethod::AddSelect);
}
void CSVRender::TerrainSelection::removeSelect(const std::vector<std::pair<int, int>>& localPositions, bool toggleInProgress)
void CSVRender::TerrainSelection::removeSelect(const std::vector<std::pair<int, int>>& localPositions)
{
handleSelection(localPositions, toggleInProgress, SelectionMethod::RemoveSelect);
handleSelection(localPositions, SelectionMethod::RemoveSelect);
}
void CSVRender::TerrainSelection::toggleSelect(const std::vector<std::pair<int, int>>& localPositions, bool toggleInProgress)
void CSVRender::TerrainSelection::toggleSelect(const std::vector<std::pair<int, int>>& localPositions)
{
handleSelection(localPositions, toggleInProgress, SelectionMethod::ToggleSelect);
handleSelection(localPositions, SelectionMethod::ToggleSelect);
}
void CSVRender::TerrainSelection::clearTemporarySelection()
{
mTemporarySelection.clear();
update();
}
void CSVRender::TerrainSelection::activate()
@ -202,56 +207,13 @@ void CSVRender::TerrainSelection::drawTextureSelection(const osg::ref_ptr<osg::V
}
}
void CSVRender::TerrainSelection::handleSelection(const std::vector<std::pair<int, int>>& localPositions, bool toggleInProgress, SelectionMethod selectionMethod)
void CSVRender::TerrainSelection::handleSelection(const std::vector<std::pair<int, int>>& localPositions, SelectionMethod selectionMethod)
{
if (toggleInProgress)
for (auto const& localPos : localPositions)
{
for (auto const& localPos : localPositions)
{
auto iterTemp = std::find(mTemporarySelection.begin(), mTemporarySelection.end(), localPos);
mDraggedOperationFlag = true;
auto iterTemp = std::find(mTemporarySelection.begin(), mTemporarySelection.end(), localPos);
if (iterTemp == mTemporarySelection.end())
{
auto iter = std::find(mSelection.begin(), mSelection.end(), localPos);
switch (selectionMethod)
{
case SelectionMethod::AddSelect:
if (iter == mSelection.end())
{
mSelection.emplace_back(localPos);
}
break;
case SelectionMethod::RemoveSelect:
if (iter != mSelection.end())
{
mSelection.erase(iter);
}
break;
case SelectionMethod::ToggleSelect:
if (iter == mSelection.end())
{
mSelection.emplace_back(localPos);
}
else
{
mSelection.erase(iter);
}
break;
default: break;
}
}
mTemporarySelection.push_back(localPos);
}
}
else if (mDraggedOperationFlag == false)
{
for (auto const& localPos : localPositions)
if (iterTemp == mTemporarySelection.end())
{
const auto iter = std::find(mSelection.begin(), mSelection.end(), localPos);
@ -285,14 +247,9 @@ void CSVRender::TerrainSelection::handleSelection(const std::vector<std::pair<in
default: break;
}
}
}
else
{
mDraggedOperationFlag = false;
mTemporarySelection.clear();
mTemporarySelection.emplace_back(localPos);
}
update();
}

View File

@ -44,9 +44,10 @@ namespace CSVRender
~TerrainSelection();
void onlySelect(const std::vector<std::pair<int, int>> &localPositions);
void addSelect(const std::vector<std::pair<int, int>>& localPositions, bool toggleInProgress);
void removeSelect(const std::vector<std::pair<int, int>>& localPositions, bool toggleInProgress);
void toggleSelect(const std::vector<std::pair<int, int>> &localPositions, bool toggleInProgress);
void addSelect(const std::vector<std::pair<int, int>>& localPositions);
void removeSelect(const std::vector<std::pair<int, int>>& localPositions);
void toggleSelect(const std::vector<std::pair<int, int>> &localPositions);
void clearTemporarySelection();
void activate();
void deactivate();
@ -64,7 +65,7 @@ namespace CSVRender
private:
void handleSelection(const std::vector<std::pair<int, int>>& localPositions, bool toggleInProgress, SelectionMethod selectionMethod);
void handleSelection(const std::vector<std::pair<int, int>>& localPositions, SelectionMethod selectionMethod);
bool noCell(const std::string& cellId);
@ -81,7 +82,6 @@ namespace CSVRender
osg::ref_ptr<osg::Group> mSelectionNode;
std::vector<std::pair<int, int>> mSelection; // Global terrain selection coordinate in either vertex or texture units
std::vector<std::pair<int, int>> mTemporarySelection; // Used during toggle to compare the most recent drag operation
bool mDraggedOperationFlag; //true during drag operation, false when click-operation
TerrainSelectionType mSelectionType;
};
}

View File

@ -106,16 +106,6 @@ void CSVRender::TerrainShapeMode::primaryEditPressed(const WorldspaceHitResult&
editTerrainShapeGrid(CSMWorld::CellCoordinates::toVertexCoords(hit.worldPos), true);
applyTerrainEditChanges();
}
if (mDragMode == InteractionType_PrimarySelect)
{
selectTerrainShapes(CSMWorld::CellCoordinates::toVertexCoords(hit.worldPos), 0, true);
}
if (mDragMode == InteractionType_SecondarySelect)
{
selectTerrainShapes(CSMWorld::CellCoordinates::toVertexCoords(hit.worldPos), 1, true);
}
}
clearTransientEdits();
}
@ -124,7 +114,7 @@ void CSVRender::TerrainShapeMode::primarySelectPressed(const WorldspaceHitResult
{
if(hit.hit && hit.tag == nullptr)
{
selectTerrainShapes(CSMWorld::CellCoordinates::toVertexCoords(hit.worldPos), 0, false);
selectTerrainShapes(CSMWorld::CellCoordinates::toVertexCoords(hit.worldPos), 0);
}
}
@ -132,7 +122,7 @@ void CSVRender::TerrainShapeMode::secondarySelectPressed(const WorldspaceHitResu
{
if(hit.hit && hit.tag == nullptr)
{
selectTerrainShapes(CSMWorld::CellCoordinates::toVertexCoords(hit.worldPos), 1, false);
selectTerrainShapes(CSMWorld::CellCoordinates::toVertexCoords(hit.worldPos), 1);
}
}
@ -167,8 +157,8 @@ bool CSVRender::TerrainShapeMode::primarySelectStartDrag (const QPoint& pos)
mDragMode = InteractionType_None;
return false;
}
selectTerrainShapes(CSMWorld::CellCoordinates::toVertexCoords(hit.worldPos), 0, true);
return false;
selectTerrainShapes(CSMWorld::CellCoordinates::toVertexCoords(hit.worldPos), 0);
return true;
}
bool CSVRender::TerrainShapeMode::secondarySelectStartDrag (const QPoint& pos)
@ -180,8 +170,8 @@ bool CSVRender::TerrainShapeMode::secondarySelectStartDrag (const QPoint& pos)
mDragMode = InteractionType_None;
return false;
}
selectTerrainShapes(CSMWorld::CellCoordinates::toVertexCoords(hit.worldPos), 1, true);
return false;
selectTerrainShapes(CSMWorld::CellCoordinates::toVertexCoords(hit.worldPos), 1);
return true;
}
void CSVRender::TerrainShapeMode::drag (const QPoint& pos, int diffX, int diffY, double speedFactor)
@ -200,13 +190,13 @@ void CSVRender::TerrainShapeMode::drag (const QPoint& pos, int diffX, int diffY,
if (mDragMode == InteractionType_PrimarySelect)
{
WorldspaceHitResult hit = getWorldspaceWidget().mousePick (pos, getWorldspaceWidget().getInteractionMask());
if (hit.hit && hit.tag == nullptr) selectTerrainShapes(CSMWorld::CellCoordinates::toVertexCoords(hit.worldPos), 0, true);
if (hit.hit && hit.tag == nullptr) selectTerrainShapes(CSMWorld::CellCoordinates::toVertexCoords(hit.worldPos), 0);
}
if (mDragMode == InteractionType_SecondarySelect)
{
WorldspaceHitResult hit = getWorldspaceWidget().mousePick (pos, getWorldspaceWidget().getInteractionMask());
if (hit.hit && hit.tag == nullptr) selectTerrainShapes(CSMWorld::CellCoordinates::toVertexCoords(hit.worldPos), 1, true);
if (hit.hit && hit.tag == nullptr) selectTerrainShapes(CSMWorld::CellCoordinates::toVertexCoords(hit.worldPos), 1);
}
}
@ -217,12 +207,17 @@ void CSVRender::TerrainShapeMode::dragCompleted(const QPoint& pos)
applyTerrainEditChanges();
clearTransientEdits();
}
if (mDragMode == InteractionType_PrimarySelect || mDragMode == InteractionType_SecondarySelect)
{
mTerrainShapeSelection->clearTemporarySelection();
}
}
void CSVRender::TerrainShapeMode::dragAborted()
{
clearTransientEdits();
mDragMode = InteractionType_None;
}
void CSVRender::TerrainShapeMode::dragWheel (int diff, double speedFactor)
@ -1076,7 +1071,7 @@ void CSVRender::TerrainShapeMode::handleSelection(int globalSelectionX, int glob
}
}
void CSVRender::TerrainShapeMode::selectTerrainShapes(const std::pair<int, int>& vertexCoords, unsigned char selectMode, bool dragOperation)
void CSVRender::TerrainShapeMode::selectTerrainShapes(const std::pair<int, int>& vertexCoords, unsigned char selectMode)
{
int r = mBrushSize / 2;
std::vector<std::pair<int, int>> selections;
@ -1136,11 +1131,11 @@ void CSVRender::TerrainShapeMode::selectTerrainShapes(const std::pair<int, int>&
if (selectAction == "Select only")
mTerrainShapeSelection->onlySelect(selections);
else if (selectAction == "Add to selection")
mTerrainShapeSelection->addSelect(selections, dragOperation);
mTerrainShapeSelection->addSelect(selections);
else if (selectAction == "Remove from selection")
mTerrainShapeSelection->removeSelect(selections, dragOperation);
mTerrainShapeSelection->removeSelect(selections);
else if (selectAction == "Invert selection")
mTerrainShapeSelection->toggleSelect(selections, dragOperation);
mTerrainShapeSelection->toggleSelect(selections);
}
void CSVRender::TerrainShapeMode::pushEditToCommand(const CSMWorld::LandHeightsColumn::DataType& newLandGrid, CSMDoc::Document& document,

View File

@ -142,7 +142,7 @@ namespace CSVRender
void handleSelection(int globalSelectionX, int globalSelectionY, std::vector<std::pair<int, int>>* selections);
/// Handle brush mechanics for terrain shape selection
void selectTerrainShapes (const std::pair<int, int>& vertexCoords, unsigned char selectMode, bool dragOperation);
void selectTerrainShapes (const std::pair<int, int>& vertexCoords, unsigned char selectMode);
/// Push terrain shape edits to command macro
void pushEditToCommand (const CSMWorld::LandHeightsColumn::DataType& newLandGrid, CSMDoc::Document& document,

View File

@ -129,7 +129,7 @@ void CSVRender::TerrainTextureMode::primarySelectPressed(const WorldspaceHitResu
{
if(hit.hit && hit.tag == nullptr)
{
selectTerrainTextures(CSMWorld::CellCoordinates::toTextureCoords(hit.worldPos), 0, false);
selectTerrainTextures(CSMWorld::CellCoordinates::toTextureCoords(hit.worldPos), 0);
}
}
@ -137,7 +137,7 @@ void CSVRender::TerrainTextureMode::secondarySelectPressed(const WorldspaceHitRe
{
if(hit.hit && hit.tag == nullptr)
{
selectTerrainTextures(CSMWorld::CellCoordinates::toTextureCoords(hit.worldPos), 1, false);
selectTerrainTextures(CSMWorld::CellCoordinates::toTextureCoords(hit.worldPos), 1);
}
}
@ -188,8 +188,8 @@ bool CSVRender::TerrainTextureMode::primarySelectStartDrag (const QPoint& pos)
mDragMode = InteractionType_None;
return false;
}
selectTerrainTextures(CSMWorld::CellCoordinates::toTextureCoords(hit.worldPos), 0, true);
return false;
selectTerrainTextures(CSMWorld::CellCoordinates::toTextureCoords(hit.worldPos), 0);
return true;
}
bool CSVRender::TerrainTextureMode::secondarySelectStartDrag (const QPoint& pos)
@ -201,8 +201,8 @@ bool CSVRender::TerrainTextureMode::secondarySelectStartDrag (const QPoint& pos)
mDragMode = InteractionType_None;
return false;
}
selectTerrainTextures(CSMWorld::CellCoordinates::toTextureCoords(hit.worldPos), 1, true);
return false;
selectTerrainTextures(CSMWorld::CellCoordinates::toTextureCoords(hit.worldPos), 1);
return true;
}
void CSVRender::TerrainTextureMode::drag (const QPoint& pos, int diffX, int diffY, double speedFactor)
@ -225,13 +225,13 @@ void CSVRender::TerrainTextureMode::drag (const QPoint& pos, int diffX, int diff
if (mDragMode == InteractionType_PrimarySelect)
{
WorldspaceHitResult hit = getWorldspaceWidget().mousePick (pos, getWorldspaceWidget().getInteractionMask());
if (hit.hit && hit.tag == nullptr) selectTerrainTextures(CSMWorld::CellCoordinates::toTextureCoords(hit.worldPos), 0, true);
if (hit.hit && hit.tag == nullptr) selectTerrainTextures(CSMWorld::CellCoordinates::toTextureCoords(hit.worldPos), 0);
}
if (mDragMode == InteractionType_SecondarySelect)
{
WorldspaceHitResult hit = getWorldspaceWidget().mousePick (pos, getWorldspaceWidget().getInteractionMask());
if (hit.hit && hit.tag == nullptr) selectTerrainTextures(CSMWorld::CellCoordinates::toTextureCoords(hit.worldPos), 1, true);
if (hit.hit && hit.tag == nullptr) selectTerrainTextures(CSMWorld::CellCoordinates::toTextureCoords(hit.worldPos), 1);
}
}
@ -251,6 +251,8 @@ void CSVRender::TerrainTextureMode::dragCompleted(const QPoint& pos)
mIsEditing = false;
}
}
mTerrainTextureSelection->clearTemporarySelection();
}
void CSVRender::TerrainTextureMode::dragAborted()
@ -496,7 +498,7 @@ bool CSVRender::TerrainTextureMode::isInCellSelection(int globalSelectionX, int
}
void CSVRender::TerrainTextureMode::selectTerrainTextures(const std::pair<int, int>& texCoords, unsigned char selectMode, bool dragOperation)
void CSVRender::TerrainTextureMode::selectTerrainTextures(const std::pair<int, int>& texCoords, unsigned char selectMode)
{
int r = mBrushSize / 2;
std::vector<std::pair<int, int>> selections;
@ -559,8 +561,21 @@ void CSVRender::TerrainTextureMode::selectTerrainTextures(const std::pair<int, i
}
}
if(selectMode == 0) mTerrainTextureSelection->onlySelect(selections);
if(selectMode == 1) mTerrainTextureSelection->toggleSelect(selections, dragOperation);
std::string selectAction;
if (selectMode == 0)
selectAction = CSMPrefs::get()["3D Scene Editing"]["primary-select-action"].toString();
else
selectAction = CSMPrefs::get()["3D Scene Editing"]["secondary-select-action"].toString();
if (selectAction == "Select only")
mTerrainTextureSelection->onlySelect(selections);
else if (selectAction == "Add to selection")
mTerrainTextureSelection->addSelect(selections);
else if (selectAction == "Remove from selection")
mTerrainTextureSelection->removeSelect(selections);
else if (selectAction == "Invert selection")
mTerrainTextureSelection->toggleSelect(selections);
}
void CSVRender::TerrainTextureMode::pushEditToCommand(CSMWorld::LandTexturesColumn::DataType& newLandGrid, CSMDoc::Document& document,

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@ -95,7 +95,7 @@ namespace CSVRender
bool isInCellSelection(int globalSelectionX, int globalSelectionY);
/// \brief Handle brush mechanics for texture selection
void selectTerrainTextures (const std::pair<int, int>& texCoords, unsigned char selectMode, bool dragOperation);
void selectTerrainTextures (const std::pair<int, int>& texCoords, unsigned char selectMode);
/// \brief Push texture edits to command macro
void pushEditToCommand (CSMWorld::LandTexturesColumn::DataType& newLandGrid, CSMDoc::Document& document,