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Fix move360.lua switching to 3rd person view when it shouldn't
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@ -59,7 +59,12 @@ function M.onFrame(dt)
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end
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function M.onInputAction(action)
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if not active or core.isWorldPaused() then return end
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if not active or core.isWorldPaused() or
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not input.getControlSwitch(input.CONTROL_SWITCH.ViewMode) or
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not input.getControlSwitch(input.CONTROL_SWITCH.Controls) or
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not I.Camera.isModeControlEnabled() then
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return
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end
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if action == input.ACTION.ZoomIn and camera.getMode() == MODE.Preview
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and I.Camera.getBaseThirdPersonDistance() == 30 then
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self.controls.yawChange = camera.getYaw() - self.rotation.z
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