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Merge branch 'csmanual' of https://github.com/sirherrbatka/openmw into csmanual
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465d39e8d9
@ -106,7 +106,7 @@ only the most significant.
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\item mp4 multimedia container which use more advanced codecs ({MPEG-4 Parts 2,3,10}) with a better audio and video compression rate,
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but also requiring more {CPU} intensive decoding -- this makes it probably less suited for storing sounds in computer games, but good for videos.
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\item webm is a new, shiny and open source video format with excellent compression. It needs quite a lot of processing power to be decoded,
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but since game logic is not running during cut scenes we can recommended it for use with \OMW.
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but since game logic is not running during cut scenes we can recommend it for use with \OMW.
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\item ogv alternative, open source container using theora codec for video and vorbis for audio.
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\end{description}
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@ -1,4 +1,4 @@
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d\section{Record filters}
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\section{Record filters}
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\subsection{Introduction}
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Filters are the key element of \OCS{} use cases by allowing rapid and easy access to the searched records presented in all tables.
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Therefore: in order to use this application fully effective you should make sure that all concepts and instructions written in
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@ -53,7 +53,7 @@ To make life easier filter IDs follow simple convention.
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\begin{itemize}
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\item Filter ID filtering a specific record type contains usually the name of a specific group. For instance \mono{project::weapons} filter
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contains the word weapons (did you noticed?). Plural form is always used.
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\item When filtering specific subgroup the ID starts just like in the case of general filter. For instance project::weaponssilver will
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\item When filtering specific subgroup the ID starts just like in the case of general filter. For instance \mono{project::weaponssilver} will
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filter only silver weapons (new mechanic introduced by the \BM{}, silver weapons deal double damage against werewolfs) and
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\mono{project::weaponsmagical} will filter only magical weapons (able to hurt ghosts and other supernatural creatures).
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\item There are few exceptions from the above rule. For instance there is a \mono{project::added}, \mono{project::removed},
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\subsection{Introduction}
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This section describes the multiple windows interface of the \OCS{} editor. This design principle was chosen in order
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to extend the flexibility of the editor, especially on the multiple screens setups and on environments providing advanced
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windows management features, like; for instance: multiple desktops found commonly on many open source desktop environments.
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windows management features, like for instance: multiple desktops found commonly on many open source desktop environments.
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However, it is enough to have a single large screen to see the advantages of this concept.
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OpenCS windows interface is easy to describe and understand. In fact we decided to minimize use of many windows concepts
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