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Update physics object position after spawning.
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@ -253,7 +253,7 @@ namespace
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bool operator() (const MWWorld::Ptr& ptr)
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{
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if (!ptr.getRefData().isDeleted() && ptr.getRefData().isEnabled())
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ptr.getClass().adjustPosition (ptr, false);
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ptr.getClass().adjustPosition (ptr, true);
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return true;
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}
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};
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