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Merge branch 'were_engineers_not_salt_miners' into 'master'
FEAT: Lua Engine Handler for MWScript `startscript` functionality See merge request OpenMW/openmw!4178
This commit is contained in:
commit
456ac2a85b
@ -246,6 +246,7 @@
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Feature #7964: Add Lua read access to MW Dialogue records
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Feature #7971: Make save's Time Played value display hours instead of days
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Feature #7985: Support dark mode on Windows
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Feature #8028: Lua Engine Handler for MWScript `startscript` functionality.
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Task #5896: Do not use deprecated MyGUI properties
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Task #6085: Replace boost::filesystem with std::filesystem
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Task #6149: Dehardcode Lua API_REVISION
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@ -150,6 +150,9 @@ namespace MWBase
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= 0;
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virtual std::string formatResourceUsageStats() const = 0;
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virtual void globalMWScriptCalled(const ESM::RefId& scriptName, const MWWorld::Ptr& target, const bool started)
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= 0;
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};
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}
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@ -113,6 +113,14 @@ namespace MWLua
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scripts->onSkillLevelUp(event.mSkill, event.mSource);
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}
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void operator()(const OnGlobalScriptRequested& event) const
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{
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sol::optional<GObject> target;
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if (event.mTarget.isSet())
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target = GObject(event.mTarget);
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mGlobalScripts.onGlobalScriptRequested(MWScriptRef{ event.mScript, {} }, event.mStarted, target);
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}
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private:
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MWWorld::Ptr getPtr(ESM::RefNum id) const
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{
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@ -70,8 +70,14 @@ namespace MWLua
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std::string mSkill;
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std::string mSource;
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};
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struct OnGlobalScriptRequested
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{
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ESM::RefId mScript;
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ESM::RefNum mTarget;
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bool mStarted;
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};
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using Event = std::variant<OnActive, OnInactive, OnConsume, OnActivate, OnUseItem, OnNewExterior, OnTeleported,
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OnAnimationTextKey, OnSkillUse, OnSkillLevelUp>;
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OnAnimationTextKey, OnSkillUse, OnSkillLevelUp, OnGlobalScriptRequested>;
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void clear() { mQueue.clear(); }
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void addToQueue(Event e) { mQueue.push_back(std::move(e)); }
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@ -4,6 +4,7 @@
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#include <components/lua/luastate.hpp>
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#include <components/lua/scriptscontainer.hpp>
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#include "mwscriptref.hpp"
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#include "object.hpp"
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namespace MWLua
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@ -24,6 +25,7 @@ namespace MWLua
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&mOnActivateHandlers,
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&mOnUseItemHandlers,
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&mOnNewExteriorHandlers,
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&mOnGlobalScriptRequestedHandlers,
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});
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}
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@ -41,6 +43,10 @@ namespace MWLua
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callEngineHandlers(mOnUseItemHandlers, obj, actor, force);
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}
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void onNewExterior(const GCell& cell) { callEngineHandlers(mOnNewExteriorHandlers, cell); }
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void onGlobalScriptRequested(const MWScriptRef& scriptRef, const bool started, sol::optional<GObject> target)
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{
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callEngineHandlers(mOnGlobalScriptRequestedHandlers, scriptRef, started, target);
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}
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private:
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EngineHandlerList mObjectActiveHandlers{ "onObjectActive" };
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@ -51,6 +57,7 @@ namespace MWLua
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EngineHandlerList mOnActivateHandlers{ "onActivate" };
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EngineHandlerList mOnUseItemHandlers{ "_onUseItem" };
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EngineHandlerList mOnNewExteriorHandlers{ "onNewExterior" };
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EngineHandlerList mOnGlobalScriptRequestedHandlers{ "onGlobalScriptRequested" };
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};
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}
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@ -1,5 +1,8 @@
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#include "luamanagerimp.hpp"
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#include <apps/openmw/mwlua/mwscriptref.hpp>
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#include <apps/openmw/mwlua/object.hpp>
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#include <components/misc/strings/lower.hpp>
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#include <filesystem>
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#include <MyGUI_InputManager.h>
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@ -601,6 +604,14 @@ namespace MWLua
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mGlobalScriptsStarted = true;
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}
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void LuaManager::globalMWScriptCalled(const ESM::RefId& scriptName, const MWWorld::Ptr& target, const bool started)
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{
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ESM::RefNum targetId;
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if (!target.isEmpty())
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targetId = getId(target);
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mEngineEvents.addToQueue(EngineEvents::OnGlobalScriptRequested{ scriptName, targetId, started });
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}
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void LuaManager::saveLocalScripts(const MWWorld::Ptr& ptr, ESM::LuaScripts& data)
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{
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if (ptr.getRefData().getLuaScripts())
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@ -156,6 +156,9 @@ namespace MWLua
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void reportStats(unsigned int frameNumber, osg::Stats& stats) const;
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std::string formatResourceUsageStats() const override;
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void globalMWScriptCalled(
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const ESM::RefId& scriptName, const MWWorld::Ptr& target, const bool started) override;
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LuaUtil::InputAction::Registry& inputActions() { return mInputActions; }
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LuaUtil::InputTrigger::Registry& inputTriggers() { return mInputTriggers; }
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@ -4,64 +4,14 @@
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#include <components/lua/util.hpp>
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#include <components/misc/strings/lower.hpp>
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#include "../mwbase/environment.hpp"
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#include "../mwbase/scriptmanager.hpp"
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#include "../mwbase/world.hpp"
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#include "../mwscript/globalscripts.hpp"
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#include "../mwworld/esmstore.hpp"
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#include "../mwworld/worldimp.hpp"
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#include "mwscriptref.hpp"
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#include "object.hpp"
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#include <stdexcept>
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namespace MWLua
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{
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struct MWScriptRef
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{
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ESM::RefId mId;
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sol::optional<GObject> mObj;
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MWScript::Locals& getLocals()
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{
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if (mObj)
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return mObj->ptr().getRefData().getLocals();
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else
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return MWBase::Environment::get().getScriptManager()->getGlobalScripts().getLocals(mId);
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}
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bool isRunning() const
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{
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if (mObj.has_value()) // local script
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{
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MWWorld::LocalScripts& localScripts = MWBase::Environment::get().getWorld()->getLocalScripts();
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return localScripts.isRunning(mId, mObj->ptr());
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}
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return MWBase::Environment::get().getScriptManager()->getGlobalScripts().isRunning(mId);
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}
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};
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struct MWScriptVariables
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{
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MWScriptRef mRef;
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};
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}
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namespace sol
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{
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template <>
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struct is_automagical<MWLua::MWScriptRef> : std::false_type
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{
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};
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template <>
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struct is_automagical<MWLua::MWScriptVariables> : std::false_type
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{
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};
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template <>
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struct is_automagical<ESM::Global> : std::false_type
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{
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};
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}
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namespace MWLua
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{
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62
apps/openmw/mwlua/mwscriptref.hpp
Normal file
62
apps/openmw/mwlua/mwscriptref.hpp
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@ -0,0 +1,62 @@
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#ifndef MWSCRIPTREF_H_
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#define MWSCRIPTREF_H_
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#include <sol/sol.hpp>
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#include "../mwbase/environment.hpp"
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#include "../mwbase/scriptmanager.hpp"
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#include "../mwbase/world.hpp"
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#include "../mwscript/globalscripts.hpp"
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#include "../mwworld/localscripts.hpp"
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#include "object.hpp"
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namespace MWLua
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{
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struct MWScriptRef
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{
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ESM::RefId mId;
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sol::optional<GObject> mObj;
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MWScript::Locals& getLocals()
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{
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if (mObj)
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return mObj->ptr().getRefData().getLocals();
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else
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return MWBase::Environment::get().getScriptManager()->getGlobalScripts().getLocals(mId);
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}
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bool isRunning() const
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{
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if (mObj.has_value()) // local script
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{
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MWWorld::LocalScripts& localScripts = MWBase::Environment::get().getWorld()->getLocalScripts();
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return localScripts.isRunning(mId, mObj->ptr());
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}
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return MWBase::Environment::get().getScriptManager()->getGlobalScripts().isRunning(mId);
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}
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};
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struct MWScriptVariables
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{
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MWScriptRef mRef;
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};
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}
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namespace sol
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{
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template <>
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struct is_automagical<MWLua::MWScriptRef> : std::false_type
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{
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};
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template <>
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struct is_automagical<MWLua::MWScriptVariables> : std::false_type
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{
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};
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template <>
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struct is_automagical<ESM::Global> : std::false_type
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{
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};
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}
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#endif // MWSCRIPTREF_H_
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#include <sol/sol.hpp>
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#include <components/esm3/cellref.hpp>
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#include <components/esm3/loadglob.hpp>
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#include "../mwworld/ptr.hpp"
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#include "../mwbase/world.hpp"
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#include "../mwworld/worldmodel.hpp"
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#include "../mwbase/luamanager.hpp"
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#include "interpretercontext.hpp"
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namespace
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@ -128,6 +130,7 @@ namespace MWScript
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void GlobalScripts::addScript(const ESM::RefId& name, const MWWorld::Ptr& target)
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{
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const auto iter = mScripts.find(name);
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bool started = false;
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if (iter == mScripts.end())
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{
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@ -136,21 +139,24 @@ namespace MWScript
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auto desc = std::make_shared<GlobalScriptDesc>();
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MWWorld::Ptr ptr = target;
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desc->mTarget = ptr;
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desc->mRunning = true;
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started = desc->mRunning = true;
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desc->mLocals.configure(*script);
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mScripts.insert(std::make_pair(name, desc));
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}
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else
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{
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Log(Debug::Error) << "Failed to add global script " << name << ": script record not found";
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return;
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}
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}
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else if (!iter->second->mRunning)
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{
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iter->second->mRunning = true;
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started = iter->second->mRunning = true;
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MWWorld::Ptr ptr = target;
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iter->second->mTarget = ptr;
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}
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MWBase::Environment::get().getLuaManager()->globalMWScriptCalled(name, target, started);
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}
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void GlobalScripts::removeScript(const ESM::RefId& name)
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@ -178,7 +178,7 @@ namespace LuaUtil
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// Calls given handlers in direct order.
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template <typename... Args>
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void callEngineHandlers(EngineHandlerList& handlers, const Args&... args)
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void callEngineHandlers(EngineHandlerList& handlers, Args&&... args)
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{
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for (Handler& handler : handlers.mList)
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{
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@ -58,6 +58,16 @@ Engine handler is a function defined by a script, that can be called by the engi
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- Object is activated by an actor.
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* - onNewExterior(cell)
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- A new exterior cell not defined by a content file has been generated.
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* - onGlobalScriptRequested(script, started, target)
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- | A `StartScript` was called.
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| Note that this affects `Start Scripts` defined by content files, as well as calls to the MWScript function `StartScript`.
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| This does not necessarily indicate the script in question is actually being started, as there may (presently)
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| only be a single instance of a global script at a time.
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| This can potentially be used to override vanilla functionality, such as:
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| ``if script.recordId == 'dbattackscript' then script.variables.sleeponce = 1 end``
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| The `target` and `script.object` fields may be different.
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| If `started` is true then refer to `script.object`, otherwise the `target`, if present, represents what the `startscript` call is actually targeted at. For example:
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| ``if started and script.object then print(script.object.recordId) elseif target then print(target.recordId) end``
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**Only for local scripts**
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