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Fix out of bounds UV set handling
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251327fb9c
commit
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@ -1136,18 +1136,18 @@ namespace NifOsg
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const auto& uvlist = data->uvlist;
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int textureStage = 0;
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for (const unsigned int uvSet : boundTextures)
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for (std::vector<unsigned int>::const_iterator it = boundTextures.begin(); it != boundTextures.end(); ++it, ++textureStage)
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{
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unsigned int uvSet = *it;
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if (uvSet >= uvlist.size())
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{
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Log(Debug::Verbose) << "Out of bounds UV set " << uvSet << " on shape \"" << name << "\" in " << mFilename;
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if (!uvlist.empty())
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geometry->setTexCoordArray(textureStage, new osg::Vec2Array(uvlist[0].size(), uvlist[0].data()), osg::Array::BIND_PER_VERTEX);
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continue;
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if (uvlist.empty())
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continue;
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uvSet = 0;
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}
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geometry->setTexCoordArray(textureStage, new osg::Vec2Array(uvlist[uvSet].size(), uvlist[uvSet].data()), osg::Array::BIND_PER_VERTEX);
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textureStage++;
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}
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}
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