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Clear player fields upon reload (bug #2639)

This commit is contained in:
Andrei Kortunov 2017-09-11 20:49:22 +04:00
parent 7f5f5458d4
commit 44738e1141

View File

@ -276,6 +276,29 @@ namespace MWWorld
mAutoMove = false;
mForwardBackward = 0;
mTeleported = false;
mAttackingOrSpell = false;
mCurrentCrimeId = -1;
mPaidCrimeId = -1;
mLastKnownExteriorPosition = osg::Vec3f(0,0,0);
for (int i=0; i<ESM::Skill::Length; ++i)
{
mSaveSkills[i].setBase(0);
mSaveSkills[i].setModifier(0);
}
for (int i=0; i<ESM::Attribute::Length; ++i)
{
mSaveAttributes[i].setBase(0);
mSaveAttributes[i].setModifier(0);
}
mMarkedPosition.pos[0] = 0;
mMarkedPosition.pos[1] = 0;
mMarkedPosition.pos[2] = 0;
mMarkedPosition.rot[0] = 0;
mMarkedPosition.rot[1] = 0;
mMarkedPosition.rot[2] = 0;
}
void Player::write (ESM::ESMWriter& writer, Loading::Listener& progress) const