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added lighting mode toolbar icons
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@ -64,19 +64,19 @@ namespace CSVRender
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CSVWidget::SceneToolMode *tool = new CSVWidget::SceneToolMode (parent, "Lighting Mode");
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/// \todo replace icons
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tool->addButton (":door.png", "day",
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tool->addButton (":scenetoolbar/day", "day",
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"Day"
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"<ul><li>Cell specific ambient in interiors</li>"
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"<li>Low ambient in exteriors</li>"
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"<li>Strong directional light source/lir>"
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"<li>This mode closely resembles day time in-game</li></ul>");
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tool->addButton (":GMST.png", "night",
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tool->addButton (":scenetoolbar/night", "night",
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"Night"
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"<ul><li>Cell specific ambient in interiors</li>"
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"<li>Low ambient in exteriors</li>"
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"<li>Weak directional light source</li>"
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"<li>This mode closely resembles night time in-game</li></ul>");
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tool->addButton (":Info.png", "bright",
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tool->addButton (":scenetoolbar/bright", "bright",
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"Bright"
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"<ul><li>Maximum ambient</li>"
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"<li>Strong directional light source</li></ul>");
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@ -71,4 +71,9 @@
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<file alias="edit-content">raster/startup/big/edit-content.png</file>
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<file alias="configure">raster/startup/small/configure.png</file>
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</qresource>
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<qresource prefix="/scenetoolbar">
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<file alias="night">Moon-48.png</file>
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<file alias="day">Sun-48.png</file>
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<file alias="bright">Lightbulb-48.png</file>
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</qresource>
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</RCC>
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