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Merge branch 'activatorluabinds' into 'master'
Lua API for Activator records See merge request OpenMW/openmw!1882
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commit
43f4a0cfc5
@ -62,7 +62,7 @@ add_openmw_dir (mwlua
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luamanagerimp object worldview userdataserializer eventqueue
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luabindings localscripts playerscripts objectbindings cellbindings asyncbindings settingsbindings
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camerabindings uibindings inputbindings nearbybindings postprocessingbindings stats debugbindings
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types/types types/door types/actor types/container types/weapon types/npc types/creature
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types/types types/door types/actor types/container types/weapon types/npc types/creature types/activator
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)
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add_openmw_dir (mwsound
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30
apps/openmw/mwlua/types/activator.cpp
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30
apps/openmw/mwlua/types/activator.cpp
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@ -0,0 +1,30 @@
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#include "types.hpp"
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#include <components/esm3/loadacti.hpp>
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#include <apps/openmw/mwworld/esmstore.hpp>
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#include "../luabindings.hpp"
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namespace sol
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{
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template <>
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struct is_automagical<ESM::Activator> : std::false_type {};
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}
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namespace MWLua
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{
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void addActivatorBindings(sol::table activator, const Context& context)
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{
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const MWWorld::Store<ESM::Activator>* store = &MWBase::Environment::get().getWorld()->getStore().get<ESM::Activator>();
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activator["record"] = sol::overload(
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[](const Object& obj) -> const ESM::Activator* { return obj.ptr().get<ESM::Activator>()->mBase; },
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[store](const std::string& recordId) -> const ESM::Activator* { return store->find(recordId); });
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sol::usertype<ESM::Activator> record = context.mLua->sol().new_usertype<ESM::Activator>("ESM3_Activator");
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record[sol::meta_function::to_string] = [](const ESM::Activator& rec) { return "ESM3_Activator[" + rec.mId + "]"; };
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record["id"] = sol::readonly_property([](const ESM::Activator& rec) -> std::string { return rec.mId; });
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record["name"] = sol::readonly_property([](const ESM::Activator& rec) -> std::string { return rec.mName; });
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record["model"] = sol::readonly_property([](const ESM::Activator& rec) -> std::string { return rec.mModel; });
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record["mwscript"] = sol::readonly_property([](const ESM::Activator& rec) -> std::string { return rec.mScript; });
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}
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}
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@ -172,7 +172,7 @@ namespace MWLua
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addType(ObjectTypeName::Probe, {ESM::REC_PROB}, ObjectTypeName::Item);
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addType(ObjectTypeName::Repair, {ESM::REC_REPA}, ObjectTypeName::Item);
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addType(ObjectTypeName::Activator, {ESM::REC_ACTI});
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addActivatorBindings(addType(ObjectTypeName::Activator, {ESM::REC_ACTI}), context);
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addContainerBindings(addType(ObjectTypeName::Container, {ESM::REC_CONT}), context);
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addDoorBindings(addType(ObjectTypeName::Door, {ESM::REC_DOOR}), context);
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addType(ObjectTypeName::Static, {ESM::REC_STAT});
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@ -24,6 +24,7 @@ namespace MWLua
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sol::table initTypesPackage(const Context& context);
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// used in initTypesPackage
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void addActivatorBindings(sol::table activator, const Context& context);
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void addContainerBindings(sol::table container, const Context& context);
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void addDoorBindings(sol::table door, const Context& context);
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void addActorBindings(sol::table actor, const Context& context);
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@ -748,6 +748,19 @@
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-- @param openmw.core#GameObject object
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-- @return #boolean
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---
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-- Returns the read-only @{#ActivatorRecord} of an activator
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-- @function [parent=#Activator] record
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-- @param #any objectOrRecordId
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-- @return #ActivatorRecord
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---
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-- @type ActivatorRecord
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-- @field #string id Record id
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-- @field #string name Human-readable name
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-- @field #string model VFS path to the model
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-- @field #string mwscript MWScript on this activator (can be empty)
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--- @{#Container} functions
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-- @field [parent=#types] #Container Container
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