diff --git a/apps/openmw/mwgui/window_pinnable_base.cpp b/apps/openmw/mwgui/window_pinnable_base.cpp index 4ddf49d27b..2e66a4805c 100644 --- a/apps/openmw/mwgui/window_pinnable_base.cpp +++ b/apps/openmw/mwgui/window_pinnable_base.cpp @@ -11,16 +11,6 @@ WindowPinnableBase::WindowPinnableBase(const std::string& parLayout, MWBase::Win t->eventWindowButtonPressed += MyGUI::newDelegate(this, &WindowPinnableBase::onWindowButtonPressed); } -void WindowPinnableBase::setVisible(bool b) -{ - // Pinned windows can not be hidden - if (mPinned && !b) - return; - - WindowBase::setVisible(b); - mVisible = b; -} - void WindowPinnableBase::onWindowButtonPressed(MyGUI::Window* sender, const std::string& eventName) { if ("PinToggle" == eventName) diff --git a/apps/openmw/mwgui/window_pinnable_base.hpp b/apps/openmw/mwgui/window_pinnable_base.hpp index 250dde1f85..c577564c79 100644 --- a/apps/openmw/mwgui/window_pinnable_base.hpp +++ b/apps/openmw/mwgui/window_pinnable_base.hpp @@ -11,7 +11,6 @@ namespace MWGui { public: WindowPinnableBase(const std::string& parLayout, MWBase::WindowManager& parWindowManager); - void setVisible(bool b); bool pinned() { return mPinned; } private: diff --git a/apps/openmw/mwgui/windowmanagerimp.cpp b/apps/openmw/mwgui/windowmanagerimp.cpp index e03b91216d..39f7d07767 100644 --- a/apps/openmw/mwgui/windowmanagerimp.cpp +++ b/apps/openmw/mwgui/windowmanagerimp.cpp @@ -310,9 +310,16 @@ void WindowManager::updateVisible() setSpellVisibility((mAllowed & GW_Magic) && !mSpellWindow->pinned()); setHMSVisibility((mAllowed & GW_Stats) && !mStatsWindow->pinned()); - // If in game mode, don't show anything. + // If in game mode, show only the pinned windows if (gameMode) + { + mMap->setVisible(mMap->pinned()); + mStatsWindow->setVisible(mStatsWindow->pinned()); + mInventoryWindow->setVisible(mInventoryWindow->pinned()); + mSpellWindow->setVisible(mSpellWindow->pinned()); + return; + } GuiMode mode = mGuiModes.back(); @@ -327,6 +334,12 @@ void WindowManager::updateVisible() mSettingsWindow->setVisible(true); break; case GM_Console: + // Show the pinned windows + mMap->setVisible(mMap->pinned()); + mStatsWindow->setVisible(mStatsWindow->pinned()); + mInventoryWindow->setVisible(mInventoryWindow->pinned()); + mSpellWindow->setVisible(mSpellWindow->pinned()); + mConsole->enable(); break; case GM_Scroll: