From 43b1f896f42f986c6c19daaa3f3f78e6215e0953 Mon Sep 17 00:00:00 2001 From: scrawl Date: Tue, 27 Mar 2012 22:36:02 +0200 Subject: [PATCH] fix object pickup when player is very close to object --- apps/openmw/mwworld/physicssystem.cpp | 9 ++------- apps/openmw/mwworld/world.cpp | 11 +++++++++++ 2 files changed, 13 insertions(+), 7 deletions(-) diff --git a/apps/openmw/mwworld/physicssystem.cpp b/apps/openmw/mwworld/physicssystem.cpp index 1d8f14cc42..83c3ef2bab 100644 --- a/apps/openmw/mwworld/physicssystem.cpp +++ b/apps/openmw/mwworld/physicssystem.cpp @@ -57,8 +57,6 @@ namespace MWWorld Ray centerRay = mRender.getCamera()->getCameraToViewportRay( mRender.getViewport()->getWidth()/2, mRender.getViewport()->getHeight()/2); - //let's avoid the capsule shape of the player. - centerRay.setOrigin(centerRay.getOrigin() + 20*centerRay.getDirection()); btVector3 from(centerRay.getOrigin().x,-centerRay.getOrigin().z,centerRay.getOrigin().y); btVector3 to(centerRay.getPoint(500).x,-centerRay.getPoint(500).z,centerRay.getPoint(500).y); @@ -71,11 +69,8 @@ namespace MWWorld Ray centerRay = mRender.getCamera()->getCameraToViewportRay( mRender.getViewport()->getWidth()/2, mRender.getViewport()->getHeight()/2); - //let's avoid the capsule shape of the player. - centerRay.setOrigin(centerRay.getOrigin() + 20*centerRay.getDirection()); - btVector3 from(centerRay.getOrigin().x,-centerRay.getOrigin().z,centerRay.getOrigin().y); - btVector3 to(centerRay.getPoint(500).x,-centerRay.getPoint(500).z,centerRay.getPoint(500).y); - return from * (1-extent) + to * extent; + btVector3 result(centerRay.getPoint(500*extent).x,-centerRay.getPoint(500*extent).z,centerRay.getPoint(500*extent).y); + return result; } bool PhysicsSystem::castRay(const Vector3& from, const Vector3& to) diff --git a/apps/openmw/mwworld/world.cpp b/apps/openmw/mwworld/world.cpp index 567ed8f90b..dd30447338 100644 --- a/apps/openmw/mwworld/world.cpp +++ b/apps/openmw/mwworld/world.cpp @@ -749,6 +749,17 @@ namespace MWWorld // figure out which object we want to test against std::vector < std::pair < float, std::string > > results = mPhysics->getFacedObjects(); + // ignore the player + for (std::vector < std::pair < float, std::string > >::iterator it = results.begin(); + it != results.end(); ++it) + { + if ( (*it).second == mPlayer->getPlayer().getRefData().getHandle() ) + { + results.erase(it); + break; + } + } + if (results.size() == 0) { mNumFacing = 0;