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Use display list to render navmesh
Slightly improves performance of massive navmesh rendering.
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@ -102,7 +102,7 @@ namespace SceneUtil
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osg::ref_ptr<osg::Geometry> geometry(new osg::Geometry);
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geometry->setStateSet(stateSet);
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geometry->setUseDisplayList(false);
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geometry->setUseDisplayList(true);
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geometry->setVertexArray(mVertices);
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geometry->setColorArray(mColors, osg::Array::BIND_PER_VERTEX);
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geometry->addPrimitiveSet(new osg::DrawArrays(mMode, 0, static_cast<int>(mVertices->size())));
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