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Fix GUI regressions
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parent
a795aa7685
commit
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@ -390,6 +390,7 @@ namespace MWGui
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{
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{
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// No greetings found. The dialogue window should not be shown.
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// No greetings found. The dialogue window should not be shown.
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// If this is a companion, we must show the companion window directly (used by BM_bear_be_unique).
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// If this is a companion, we must show the companion window directly (used by BM_bear_be_unique).
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MWBase::Environment::get().getWindowManager()->removeGuiMode(MWGui::GM_Dialogue);
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if (isCompanion())
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if (isCompanion())
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MWBase::Environment::get().getWindowManager()->pushGuiMode(MWGui::GM_Companion, mPtr);
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MWBase::Environment::get().getWindowManager()->pushGuiMode(MWGui::GM_Companion, mPtr);
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return;
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return;
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@ -606,7 +606,7 @@ namespace MWGui
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mMap->setVisible(false);
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mMap->setVisible(false);
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mStatsWindow->setVisible(false);
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mStatsWindow->setVisible(false);
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mSpellWindow->setVisible(false);
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mSpellWindow->setVisible(false);
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mInventoryWindow->setVisible(getMode() == GM_Container || getMode() == GM_Barter);
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mInventoryWindow->setVisible(getMode() == GM_Container || getMode() == GM_Barter || getMode() == GM_Companion);
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}
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}
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GuiMode mode = mGuiModes.back();
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GuiMode mode = mGuiModes.back();
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