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Simplify cellhandlers.lua
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@ -20,11 +20,7 @@ local function getRandomOffset()
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end
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end
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local function getPlayerLevel()
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local function getPlayerLevel()
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for i, actor in pairs(world.activeActors) do
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return types.Player.stats.level(world.players[1]).current
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if (types.Player.objectIsInstance(actor)) then
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return types.Player.stats.level(actor).current
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end
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end
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end
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end
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local function spawnFish(cell)
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local function spawnFish(cell)
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