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Minor fix to calculation of mLandSizeFactor (-1)
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@ -23,7 +23,7 @@ CSVRender::BrushDraw::BrushDraw(osg::ref_ptr<osg::Group> parentNode, bool textur
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if (mTextureMode)
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mLandSizeFactor = static_cast<float>(ESM::Land::REAL_SIZE) / static_cast<float>(ESM::Land::LAND_TEXTURE_SIZE);
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else
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mLandSizeFactor = static_cast<float>(ESM::Land::REAL_SIZE) / static_cast<float>(ESM::Land::LAND_SIZE);
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mLandSizeFactor = static_cast<float>(ESM::Land::REAL_SIZE) / static_cast<float>(ESM::Land::LAND_SIZE - 1);
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}
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CSVRender::BrushDraw::~BrushDraw()
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