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removed a redundant check
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5b681e2199
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@ -227,8 +227,7 @@ void MWState::StateManager::quickSave(std::string name) {
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if(MWBase::Environment::get().getWorld()->getGlobalInt ("chargenstate")==-1) { //ensure you're not in character creation
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if(MWBase::Environment::get().getWorld()->getGlobalInt ("chargenstate")==-1) { //ensure you're not in character creation
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const MWState::Slot* slot = NULL;
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const MWState::Slot* slot = NULL;
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MWState::Character* mCurrentCharacter = MWBase::Environment::get().getStateManager()->getCurrentCharacter(true); //Get current character
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MWState::Character* mCurrentCharacter = MWBase::Environment::get().getStateManager()->getCurrentCharacter(true); //Get current character
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if (mCurrentCharacter) //Ensure one exists
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{
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//Find quicksave slot
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//Find quicksave slot
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for (MWState::Character::SlotIterator it = mCurrentCharacter->begin(); it != mCurrentCharacter->end(); ++it)
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for (MWState::Character::SlotIterator it = mCurrentCharacter->begin(); it != mCurrentCharacter->end(); ++it)
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{
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{
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@ -237,7 +236,6 @@ void MWState::StateManager::quickSave(std::string name) {
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}
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}
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MWBase::Environment::get().getStateManager()->saveGame(name, slot);
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MWBase::Environment::get().getStateManager()->saveGame(name, slot);
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}
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}
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}
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}
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}
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void MWState::StateManager::loadGame (const Character *character, const Slot *slot)
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void MWState::StateManager::loadGame (const Character *character, const Slot *slot)
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