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Player's death now interrupts waiting/sleeping
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@ -191,6 +191,10 @@ namespace MWGui
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mProgressBar.setProgress(cur, total);
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mProgressBar.setProgress(cur, total);
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MWBase::Environment::get().getWorld()->advanceTime(1);
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MWBase::Environment::get().getWorld()->advanceTime(1);
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MWBase::Environment::get().getMechanicsManager()->rest(mSleeping);
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MWBase::Environment::get().getMechanicsManager()->rest(mSleeping);
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MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayerPtr();
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if (player.getClass().getCreatureStats(player).isDead())
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stopWaiting();
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}
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}
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void WaitDialog::onWaitingInterrupted()
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void WaitDialog::onWaitingInterrupted()
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