From 4086bc4848b1079af306779ee668578ccd102495 Mon Sep 17 00:00:00 2001
From: MiroslavR <miroslavr256@gmail.com>
Date: Mon, 6 Oct 2014 18:33:41 +0200
Subject: [PATCH] Do not spawn blood vfx on player if hit fader is enabled

---
 apps/openmw/mwworld/worldimp.cpp | 3 +++
 1 file changed, 3 insertions(+)

diff --git a/apps/openmw/mwworld/worldimp.cpp b/apps/openmw/mwworld/worldimp.cpp
index 69651a6307..b112c812a9 100644
--- a/apps/openmw/mwworld/worldimp.cpp
+++ b/apps/openmw/mwworld/worldimp.cpp
@@ -2936,6 +2936,9 @@ namespace MWWorld
 
     void World::spawnBloodEffect(const Ptr &ptr, const Vector3 &worldPosition)
     {
+        if (ptr.getRefData().getHandle() == "player" && Settings::Manager::getBool("hit fader", "GUI"))
+            return;
+
         int type = ptr.getClass().getBloodTexture(ptr);
         std::string texture;
         switch (type)