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Pick the correct aggressive actor in fight distance bias calculation

This commit is contained in:
Capostrophic 2020-04-22 16:06:42 +03:00
parent 9dfa43866d
commit 40766d746c

View File

@ -467,7 +467,7 @@ namespace MWMechanics
osg::Vec3f pos1 (actor1.getRefData().getPosition().asVec3());
osg::Vec3f pos2 (actor2.getRefData().getPosition().asVec3());
float d = getAggroDistance(actor2, pos1, pos2);
float d = getAggroDistance(actor1, pos1, pos2);
static const int iFightDistanceBase = MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find(
"iFightDistanceBase")->mValue.getInteger();