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Graceful handling for failing to create SDL window
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76328677ef
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@ -350,11 +350,28 @@ void OMW::Engine::createWindow(Settings::Manager& settings)
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std::cerr << "SDL error: " << SDL_GetError() << std::endl;
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}
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mWindow = SDL_CreateWindow("OpenMW", pos_x, pos_y, width, height, flags);
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if (mWindow == NULL)
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while (!mWindow)
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{
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std::cerr << "Failed to create SDL window: " << SDL_GetError() << std::endl;
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return;
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mWindow = SDL_CreateWindow("OpenMW", pos_x, pos_y, width, height, flags);
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if (!mWindow)
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{
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// Try with a lower AA
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if (antialiasing > 0)
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{
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std::cout << "Note: " << antialiasing << "x antialiasing not supported, trying " << antialiasing/2 << std::endl;
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antialiasing /= 2;
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Settings::Manager::setInt("antialiasing", "Video", antialiasing);
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if (SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, antialiasing) != 0)
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std::cerr << "SDL error: " << SDL_GetError() << std::endl;
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continue;
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}
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else
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{
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std::stringstream error;
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error << "Failed to create SDL window: " << SDL_GetError() << std::endl;
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throw std::runtime_error(error.str());
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}
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}
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}
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setWindowIcon();
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