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Fix the ESM::LandTexture NAME being discarded on loading
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d1601feb39
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@ -454,6 +454,8 @@ void CSMDoc::WriteLandTextureCollectionStage::perform (int stage, Messages& mess
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mState.getWriter().startRecord (record.sRecordId);
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mState.getWriter().writeHNString("NAME", record.mId);
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record.save (mState.getWriter());
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mState.getWriter().endRecord (record.sRecordId);
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@ -9,13 +9,7 @@ namespace CSMWorld
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{
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ESM::LandTexture::load(esm);
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int plugin = esm.getIndex();
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std::ostringstream stream;
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stream << mIndex << "_" << plugin;
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mId = stream.str();
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mPluginIndex = esm.getIndex();
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}
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}
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@ -7,13 +7,10 @@
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namespace CSMWorld
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{
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/// \brief Wrapper for LandTexture record. Encodes mIndex and the plugin index (obtained from ESMReader)
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/// in the ID.
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///
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/// \attention The mId field of the ESM::LandTexture struct is not used.
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/// \brief Wrapper for LandTexture record, providing info which plugin the LandTexture was loaded from.
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struct LandTexture : public ESM::LandTexture
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{
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std::string mId;
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int mPluginIndex;
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void load (ESM::ESMReader &esm);
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};
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@ -28,10 +28,18 @@ namespace CSVRender
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const ESM::LandTexture* TerrainStorage::getLandTexture(int index, short plugin)
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{
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std::ostringstream stream;
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stream << index << "_" << plugin;
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int numRecords = mData.getLandTextures().getSize();
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return &mData.getLandTextures().getRecord(stream.str()).get();
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for (int i=0; i<numRecords; ++i)
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{
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const CSMWorld::LandTexture* ltex = &mData.getLandTextures().getRecord(i).get();
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if (ltex->mIndex == index && ltex->mPluginIndex == plugin)
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return ltex;
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}
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std::stringstream error;
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error << "Can't find LandTexture " << index << " from plugin " << plugin;
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throw std::runtime_error(error.str());
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}
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void TerrainStorage::getBounds(float &minX, float &maxX, float &minY, float &maxY)
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