mirror of
https://gitlab.com/OpenMW/openmw.git
synced 2025-02-10 21:40:15 +00:00
Terminate AiPursue when target dies (Fixes #1836)
This commit is contained in:
parent
1a8acac40a
commit
3dbe17b6ed
@ -32,12 +32,18 @@ AiPursue *MWMechanics::AiPursue::clone() const
|
||||
}
|
||||
bool AiPursue::execute (const MWWorld::Ptr& actor, float duration)
|
||||
{
|
||||
if(actor.getClass().getCreatureStats(actor).isDead())
|
||||
return true;
|
||||
|
||||
ESM::Position pos = actor.getRefData().getPosition(); //position of the actor
|
||||
const MWWorld::Ptr target = MWBase::Environment::get().getWorld()->searchPtrViaActorId(mTargetActorId); //The target to follow
|
||||
|
||||
if(target == MWWorld::Ptr())
|
||||
return true; //Target doesn't exist
|
||||
|
||||
if(target.getClass().getCreatureStats(target).isDead())
|
||||
return true;
|
||||
|
||||
actor.getClass().getCreatureStats(actor).setDrawState(DrawState_Nothing);
|
||||
|
||||
//Set the target desition from the actor
|
||||
|
Loading…
x
Reference in New Issue
Block a user