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Fix idlestorm blend mask (bugs #4240, #5071)

This commit is contained in:
Alexei Dobrohotov 2019-06-22 23:05:20 +03:00 committed by GitHub
parent 42f094fa7a
commit 3cbe4ab85d
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@ -1135,8 +1135,8 @@ void CharacterController::updateIdleStormState(bool inwater)
{ {
if (!mAnimation->isPlaying("idlestorm")) if (!mAnimation->isPlaying("idlestorm"))
{ {
mAnimation->play("idlestorm", Priority_Storm, MWRender::Animation::BlendMask_RightArm, true, int mask = MWRender::Animation::BlendMask_Torso | MWRender::Animation::BlendMask_RightArm;
1.0f, "start", "stop", 0.0f, ~0ul); mAnimation->play("idlestorm", Priority_Storm, mask, true, 1.0f, "start", "stop", 0.0f, ~0ul);
} }
else else
{ {