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Add source groupings for Visual Studio, fix missing return true, add filename increment to screenshots.
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@ -10,35 +10,45 @@ set(CMAKE_MODULE_PATH ${CMAKE_SOURCE_DIR}/cmake/)
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set(BSA bsa/bsa_archive.cpp bsa/bsa_file.cpp)
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set(BSA_HEADER bsa/bsa_archive.hpp bsa/bsa_file.hpp)
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source_group(bsa FILES ${BSA} ${BSA_HEADER})
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set(NIF nif/nif_file.cpp)
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set(NIF_HEADER nif/controlled.hpp nif/effect.hpp nif/nif_types.hpp nif/record.hpp
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nif/controller.hpp nif/extra.hpp nif/node.hpp nif/record_ptr.hpp
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nif/data.hpp nif/nif_file.hpp nif/property.hpp)
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source_group(nif FILES ${NIF} ${NIF_HEADER})
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set(NIFOGRE nifogre/ogre_nif_loader.cpp)
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set(NIFOGRE_HEADER nifogre/ogre_nif_loader.hpp)
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source_group(nifogre FILES ${NIFOGRE} ${NIFOGRE_HEADER})
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set(TOOLS tools/stringops.cpp tools/fileops.cpp)
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set(TOOLS_HEADER tools/fileops.hpp tools/slice_array.hpp tools/stringops.hpp)
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source_group(tools FILES ${TOOLS} ${TOOLS_HEADER})
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set(MANGLE_VFS mangle/vfs/servers/ogre_vfs.cpp)
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source_group(mangle_vfs FILES ${MANGLE_VFS})
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set(OGRE ogre/renderer.cpp)
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set(OGRE_HEADER ogre/renderer.hpp)
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source_group(ogre FILES ${OGRE} ${OGRE_HEADER})
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set(INPUT input/oismanager.cpp)
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set(INPUT_HEADER input/oismanager.hpp input/listener.hpp input/func_binder.hpp input/dispatch_map.hpp input/dispatcher.hpp input/poller.hpp)
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source_group(input FILES ${INPUT} ${INPUT_HEADER})
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set(GAME game/main.cpp game/engine.cpp)
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set(GAME_HEADER game/mwinput/inputmanager.hpp game/engine.hpp)
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source_group(game FILES ${GAME} ${GAME_HEADER})
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set(ESM_STORE esm_store/store.cpp esm_store/cell_store.cpp)
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set(ESM_STORE_HEADER esm_store/cell_store.hpp esm_store/reclists.hpp esm_store/store.hpp)
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source_group(esm_store FILES ${ESM_STORE} ${ESM_STORE_HEADER})
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set(GAMEREND game/mwrender/mwscene.cpp game/mwrender/cell.cpp game/mwrender/interior.cpp)
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set(GAMEREND_HEADER game/mwrender/cell.hpp game/mwrender/mwscene.hpp
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game/mwrender/interior.hpp game/mwrender/playerpos.hpp)
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source_group(game_renderer FILES ${GAMEREND} ${GAMEREND_HEADER})
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set(ESM_HEADER esm/defs.hpp esm/loadcell.hpp esm/loadfact.hpp esm/loadltex.hpp
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esm/loadskil.hpp
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@ -50,6 +60,7 @@ set(ESM_HEADER esm/defs.hpp esm/loadcell.hpp esm/loadfact.hpp esm/loadltex.hpp
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esm/loadbody.hpp esm/loaddial.hpp esm/loadlevlist.hpp esm/loadrace.hpp esm/loadweap.hpp
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esm/loadbook.hpp esm/loaddoor.hpp esm/loadligh.hpp esm/loadregn.hpp esm/records.hpp
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esm/loadbsgn.hpp esm/loadench.hpp esm/loadlocks.hpp esm/loadscpt.hpp)
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source_group(esm_header FILES ${ESM_HEADER})
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# Platform specific
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if (WIN32)
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@ -49,6 +49,8 @@ bool parseOptions (int argc, char**argv, OMW::Engine& engine)
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engine.setDataDir (variables["data"].as<std::string>());
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engine.setCell (variables["start"].as<std::string>());
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engine.addMaster (variables["master"].as<std::string>());
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return true;
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}
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int main(int argc, char**argv)
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@ -45,10 +45,14 @@ namespace MWInput
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// Write screenshot to file.
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void screenshot()
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{
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// TODO: add persistent counting so we don't overwrite shots
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// from previous runs.
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char buf[50];
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snprintf(buf,50, "screenshot%d.png", shotCount++);
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// Find the first unused filename.
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//
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char buf[50];
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do
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{
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snprintf(buf, 50, "screenshot%03d.png", shotCount++);
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} while (boost::filesystem::exists(buf));
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ogre.screenshot(buf);
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}
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@ -108,8 +112,6 @@ namespace MWInput
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float speed = 300 * evt.timeSinceLastFrame;
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float moveX = 0, moveY = 0, moveZ = 0;
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using namespace std;
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if(poller.isDown(A_MoveLeft)) moveX -= speed;
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if(poller.isDown(A_MoveRight)) moveX += speed;
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if(poller.isDown(A_MoveForward)) moveZ -= speed;
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@ -120,10 +122,8 @@ namespace MWInput
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if(poller.isDown(A_MoveUp)) moveY += speed;
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if(poller.isDown(A_MoveDown)) moveY -= speed;
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if(moveX == 0 && moveY == 0 && moveZ == 0)
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return true;
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player.moveRel(moveX, moveY, moveZ);
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if(moveX != 0 || moveY != 0 || moveZ != 0)
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player.moveRel(moveX, moveY, moveZ);
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return true;
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}
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