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https://gitlab.com/OpenMW/openmw.git
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998348e606
commit
3bbcf6a916
@ -249,7 +249,7 @@ namespace CSMWorld
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{ ColumnId_AiWanderDist, "Wander Dist" },
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{ ColumnId_AiDuration, "Ai Duration" },
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{ ColumnId_AiWanderToD, "Wander ToD" },
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{ ColumnId_AiWanderIdle, "Wander Idle" },
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//{ ColumnId_AiWanderIdle, "Wander Idle" },
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{ ColumnId_AiWanderRepeat, "Wander Repeat" },
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{ ColumnId_AiActivateName, "Activate" },
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{ ColumnId_AiTargetId, "Target ID" },
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@ -316,6 +316,15 @@ namespace CSMWorld
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{ ColumnId_MaxAttack, "Max Attack" },
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{ ColumnId_CreatureMisc, "Creature Misc" },
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{ ColumnId_Idle1, "Idle 1" },
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{ ColumnId_Idle2, "Idle 2" },
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{ ColumnId_Idle3, "Idle 3" },
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{ ColumnId_Idle4, "Idle 4" },
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{ ColumnId_Idle5, "Idle 5" },
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{ ColumnId_Idle6, "Idle 6" },
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{ ColumnId_Idle7, "Idle 7" },
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{ ColumnId_Idle8, "Idle 8" },
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{ ColumnId_UseValue1, "Use value 1" },
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{ ColumnId_UseValue2, "Use value 2" },
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{ ColumnId_UseValue3, "Use value 3" },
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@ -241,7 +241,7 @@ namespace CSMWorld
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ColumnId_AiWanderDist = 221,
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ColumnId_AiDuration = 222,
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ColumnId_AiWanderToD = 223,
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ColumnId_AiWanderIdle = 224,
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// unused
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ColumnId_AiWanderRepeat = 225,
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ColumnId_AiActivateName = 226,
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// use ColumnId_PosX, etc for AI destinations
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@ -316,6 +316,15 @@ namespace CSMWorld
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ColumnId_MaxAttack = 284,
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ColumnId_CreatureMisc = 285,
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ColumnId_Idle1 = 286,
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ColumnId_Idle2 = 287,
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ColumnId_Idle3 = 288,
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ColumnId_Idle4 = 289,
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ColumnId_Idle5 = 290,
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ColumnId_Idle6 = 291,
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ColumnId_Idle7 = 292,
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ColumnId_Idle8 = 293,
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// Allocated to a separate value range, so we don't get a collision should we ever need
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// to extend the number of use values.
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ColumnId_UseValue1 = 0x10000,
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@ -1532,6 +1532,8 @@ namespace CSMWorld
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virtual ~ActorAiRefIdAdapter() {}
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// FIXME: should check if the AI package type is already in the list and use a default
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// that wasn't used already (in extreme case do not add anything at all?
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virtual void addNestedRow (const RefIdColumn *column,
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RefIdData& data, int index, int position) const
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{
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@ -1615,6 +1617,7 @@ namespace CSMWorld
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switch (subColIndex)
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{
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case 0:
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// FIXME: should more than one AI package type be allowed? Check vanilla
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switch (content.mType)
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{
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case ESM::AI_Wander: return 0;
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@ -1642,47 +1645,52 @@ namespace CSMWorld
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else
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return QVariant();
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case 4: // wander idle
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case 5:
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case 6:
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case 7:
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case 8:
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case 9:
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case 10:
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case 11:
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if (content.mType == ESM::AI_Wander)
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{
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return static_cast<int>(content.mWander.mIdle[0]); // FIXME:
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}
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return static_cast<int>(content.mWander.mIdle[subColIndex-4]);
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else
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return QVariant();
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case 5: // wander repeat
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case 12: // wander repeat
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if (content.mType == ESM::AI_Wander)
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return content.mWander.mShouldRepeat != 0;
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else
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return QVariant();
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case 6: // activate name
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case 13: // activate name
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if (content.mType == ESM::AI_Activate)
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return QString(content.mActivate.mName.toString().c_str());
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else
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return QVariant();
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case 7: // target id
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case 14: // target id
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if (content.mType == ESM::AI_Follow || content.mType == ESM::AI_Escort)
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return QString(content.mTarget.mId.toString().c_str());
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else
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return QVariant();
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case 8: // target cell
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case 15: // target cell
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if (content.mType == ESM::AI_Follow || content.mType == ESM::AI_Escort)
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return QString::fromUtf8(content.mCellName.c_str());
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else
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return QVariant();
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case 9:
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case 16:
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if (content.mType == ESM::AI_Travel)
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return content.mTravel.mX;
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else if (content.mType == ESM::AI_Follow || content.mType == ESM::AI_Escort)
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return content.mTarget.mX;
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else
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return QVariant();
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case 10:
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case 17:
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if (content.mType == ESM::AI_Travel)
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return content.mTravel.mY;
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else if (content.mType == ESM::AI_Follow || content.mType == ESM::AI_Escort)
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return content.mTarget.mY;
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else
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return QVariant();
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case 11:
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case 18:
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if (content.mType == ESM::AI_Travel)
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return content.mTravel.mZ;
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else if (content.mType == ESM::AI_Follow || content.mType == ESM::AI_Escort)
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@ -1712,11 +1720,12 @@ namespace CSMWorld
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case 0: // ai package type
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switch (value.toInt())
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{
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case 0: content.mType = ESM::AI_Wander;
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case 1: content.mType = ESM::AI_Travel;
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case 2: content.mType = ESM::AI_Follow;
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case 3: content.mType = ESM::AI_Escort;
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case 4: content.mType = ESM::AI_Activate;
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case 0: content.mType = ESM::AI_Wander; break;
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case 1: content.mType = ESM::AI_Travel; break;
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case 2: content.mType = ESM::AI_Follow; break;
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case 3: content.mType = ESM::AI_Escort; break;
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case 4: content.mType = ESM::AI_Activate; break;
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default: return; // return without saving
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}
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break; // always save
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@ -1725,6 +1734,8 @@ namespace CSMWorld
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content.mWander.mDistance = static_cast<short>(value.toInt());
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else
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return; // return without saving
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break; // always save
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case 2:
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if (content.mType == ESM::AI_Wander ||
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content.mType == ESM::AI_Follow || content.mType == ESM::AI_Escort)
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@ -1736,62 +1747,77 @@ namespace CSMWorld
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content.mWander.mTimeOfDay = static_cast<unsigned char>(value.toInt());
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else
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return; // return without saving
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break; // always save
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case 4:
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if (content.mType == ESM::AI_Wander)
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break; // FIXME: idle
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else
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return; // return without saving
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case 5:
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if (content.mType == ESM::AI_Wander)
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{
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content.mWander.mShouldRepeat = static_cast<unsigned char>(value.toInt());
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break;
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}
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case 6: // NAME32
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if (content.mType == ESM::AI_Activate)
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{
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content.mActivate.mName.assign(value.toString().toUtf8().constData());
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break;
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}
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else
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return; // return without saving
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case 7: // NAME32
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if (content.mType == ESM::AI_Follow || content.mType == ESM::AI_Escort)
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{
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content.mTarget.mId.assign(value.toString().toUtf8().constData());
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break;
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}
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else
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return; // return without saving
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case 6:
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case 7:
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case 8:
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if (content.mType == ESM::AI_Follow || content.mType == ESM::AI_Escort)
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{
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content.mCellName = std::string(value.toString().toUtf8().constData());
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break;
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}
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else
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return; // return without saving
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case 9:
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if (content.mType == ESM::AI_Travel)
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content.mTravel.mZ = value.toFloat();
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else if (content.mType == ESM::AI_Follow || content.mType == ESM::AI_Escort)
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content.mTarget.mZ = value.toFloat();
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else
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return; // return without saving
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case 10:
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if (content.mType == ESM::AI_Travel)
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content.mTravel.mZ = value.toFloat();
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else if (content.mType == ESM::AI_Follow || content.mType == ESM::AI_Escort)
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content.mTarget.mZ = value.toFloat();
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else
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return; // return without saving
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case 11:
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if (content.mType == ESM::AI_Wander)
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content.mWander.mIdle[subColIndex-4] = static_cast<unsigned char>(value.toInt());
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else
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return; // return without saving
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break; // always save
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case 12:
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if (content.mType == ESM::AI_Wander)
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content.mWander.mShouldRepeat = static_cast<unsigned char>(value.toInt());
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else
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return; // return without saving
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break; // always save
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case 13: // NAME32
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if (content.mType == ESM::AI_Activate)
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content.mActivate.mName.assign(value.toString().toUtf8().constData());
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else
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return; // return without saving
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break; // always save
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case 14: // NAME32
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if (content.mType == ESM::AI_Follow || content.mType == ESM::AI_Escort)
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content.mTarget.mId.assign(value.toString().toUtf8().constData());
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else
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return; // return without saving
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break; // always save
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case 15:
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if (content.mType == ESM::AI_Follow || content.mType == ESM::AI_Escort)
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content.mCellName = std::string(value.toString().toUtf8().constData());
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else
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return; // return without saving
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break; // always save
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case 16:
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if (content.mType == ESM::AI_Travel)
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content.mTravel.mZ = value.toFloat();
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else if (content.mType == ESM::AI_Follow || content.mType == ESM::AI_Escort)
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content.mTarget.mZ = value.toFloat();
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else
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return; // return without saving
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break; // always save
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case 17:
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if (content.mType == ESM::AI_Travel)
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content.mTravel.mZ = value.toFloat();
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else if (content.mType == ESM::AI_Follow || content.mType == ESM::AI_Escort)
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content.mTarget.mZ = value.toFloat();
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else
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return; // return without saving
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break; // always save
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case 18:
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if (content.mType == ESM::AI_Travel)
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content.mTravel.mZ = value.toFloat();
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else if (content.mType == ESM::AI_Follow || content.mType == ESM::AI_Escort)
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content.mTarget.mZ = value.toFloat();
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else
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return; // return without saving
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break; // always save
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default:
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throw std::runtime_error("Trying to access non-existing column in the nested table!");
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}
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@ -1801,7 +1827,7 @@ namespace CSMWorld
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virtual int getNestedColumnsCount(const RefIdColumn *column, const RefIdData& data) const
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{
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return 12;
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return 19;
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}
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virtual int getNestedRowsCount(const RefIdColumn *column, const RefIdData& data, int index) const
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@ -193,8 +193,24 @@ CSMWorld::RefIdCollection::RefIdCollection()
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new RefIdColumn (Columns::ColumnId_AiDuration, CSMWorld::ColumnBase::Display_Integer));
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mColumns.back().addColumn(
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new RefIdColumn (Columns::ColumnId_AiWanderToD, CSMWorld::ColumnBase::Display_Integer));
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mColumns.back().addColumn(
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new RefIdColumn (Columns::ColumnId_AiWanderIdle, CSMWorld::ColumnBase::Display_Integer));
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new RefIdColumn (Columns::ColumnId_Idle1, CSMWorld::ColumnBase::Display_Integer));
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mColumns.back().addColumn(
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new RefIdColumn (Columns::ColumnId_Idle2, CSMWorld::ColumnBase::Display_Integer));
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mColumns.back().addColumn(
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new RefIdColumn (Columns::ColumnId_Idle3, CSMWorld::ColumnBase::Display_Integer));
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mColumns.back().addColumn(
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new RefIdColumn (Columns::ColumnId_Idle4, CSMWorld::ColumnBase::Display_Integer));
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mColumns.back().addColumn(
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new RefIdColumn (Columns::ColumnId_Idle5, CSMWorld::ColumnBase::Display_Integer));
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mColumns.back().addColumn(
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new RefIdColumn (Columns::ColumnId_Idle6, CSMWorld::ColumnBase::Display_Integer));
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mColumns.back().addColumn(
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new RefIdColumn (Columns::ColumnId_Idle7, CSMWorld::ColumnBase::Display_Integer));
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mColumns.back().addColumn(
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new RefIdColumn (Columns::ColumnId_Idle8, CSMWorld::ColumnBase::Display_Integer));
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mColumns.back().addColumn(
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new RefIdColumn (Columns::ColumnId_AiWanderRepeat, CSMWorld::ColumnBase::Display_Boolean));
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mColumns.back().addColumn(
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