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Revert "Add slider for refraction size in settings window"
This reverts commit ee40b41285
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ee40b41285
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3b741dc4b7
@ -272,7 +272,7 @@ public:
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void setWaterLevel(float waterLevel)
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{
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const float refractionScale = std::min(1.0f,std::max(0.01f, // 0.0 crashes the game
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const float refractionScale = std::min(1.0f,std::max(0.0f,
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Settings::Manager::getFloat("refraction scale", "Water")));
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setViewMatrix(osg::Matrix::scale(1,1,refractionScale) *
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@ -104,4 +104,4 @@ This setting only applies if water shader is on and refractions are enabled. Not
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setting if off, there will still be small refractions caused by the water waves, which however do not cause such significant
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distortion.
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This setting can be edited with the 'Refraction scale' slider in the Water tab of the Video panel of the Options menu.
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TODO: setting via GUI? Interation with rttsize?
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@ -394,30 +394,8 @@
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<Property key="Caption" value="Reflect actors"/>
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</Widget>
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</Widget>
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<Widget type="TextBox" skin="NormalText" position="4 84 350 18" align="Left Top">
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<Property key="Caption" value="Refraction scale"/>
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</Widget>
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<Widget type="HBox" skin="" position="4 112 350 24">
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<Widget type="MWScrollBar" skin="MW_HScroll" position="4 154 200 18" align="Left Top">
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<Property key="Range" value="10000"/>
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<Property key="Page" value="100"/>
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<UserString key="SettingType" value="Slider"/>
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<UserString key="SettingCategory" value="Water"/>
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<UserString key="SettingName" value="refraction scale"/>
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<UserString key="SettingValueType" value="Float"/>
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<UserString key="SettingMin" value="0.01"/>
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<UserString key="SettingMax" value="1.0"/>
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</Widget>
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</Widget>
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<Widget type="TextBox" skin="SandText" position="4 140 200 18" align="Left Top">
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<Property key="Caption" value="0"/>
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<Property key="TextAlign" value="Left"/>
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</Widget>
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<Widget type="TextBox" skin="SandText" position="4 140 200 18" align="Left Top">
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<Property key="Caption" value="1"/>
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<Property key="TextAlign" value="Right"/>
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</Widget>
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</Widget>
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</Widget>
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<!--
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<Widget type="TabItem" skin="" position="0 28 352 268">
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