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fix some uninitialized stuff in ShaderBasedRenderManager
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@ -103,6 +103,9 @@ public:
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mVertexProgramOneTexture(NULL),
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mFragmentProgramOneTexture(NULL)
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{
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mTextureAddressMode.u = Ogre::TextureUnitState::TAM_CLAMP;
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mTextureAddressMode.v = Ogre::TextureUnitState::TAM_CLAMP;
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mTextureAddressMode.w = Ogre::TextureUnitState::TAM_CLAMP;
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}
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void initialise(Ogre::RenderWindow* _window, Ogre::SceneManager* _scene)
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