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changelog: Map corruption bugfix
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@ -138,6 +138,7 @@
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Bug #5134: Doors rotation by "Lock" console command is inconsistent
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Bug #5137: Textures with Clamp Mode set to Clamp instead of Wrap are too dark outside the boundaries
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Bug #5149: Failing lock pick attempts isn't always a crime
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Bug #5177: Editor: Unexplored map tiles get corrupted after a file with terrain is saved
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Feature #1774: Handle AvoidNode
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Feature #2229: Improve pathfinding AI
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Feature #3025: Analogue gamepad movement controls
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@ -102,6 +102,7 @@ Editor Bug Fixes:
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- Cloned, added, or moved instances no longer disappear at load-time (#4748)
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- "Clear" function in the content selector no longer tries to execute a "Remove" action on an empty file list (#4757)
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- Engine no longer tries to swap buffers of windows which weren't exposed to Qt's window management system (#4911)
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- Minimap doesn't get corrupted, when editing new omwgame (#5177)
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Miscellaneous:
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- Upgraded to FFMPEG3 for media decoding (#4686)
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